# Do not change tags in here without changing every other reference to them.
# Do not change tags in here without changing every other reference to them.
# If adding new groups or ideas, make sure they are unique.



### Nation specific idea groups

ENG_ideas = {
	start = {
		naval_morale = 0.20
		embargo_efficiency = 0.33
	}

	bonus = {
		free_leader_pool = 1
	}
	
	trigger = {
		OR = {
			tag = ENG
			tag = GBR
			primary_culture = anglo_saxon
		}
	}
	free = yes		#wibe added at load.
	
	royal_navy = {
		navy_tradition = 0.25
		heavy_ship_power = 0.10
	}
	eltham_ordinance = {
		global_tax_modifier = 0.15
	}
	secretaries_of_state = {
		diplomatic_upkeep = 1
	}
	navigation_acts = {
		trade_efficiency = 0.1
	}
	british_bill_of_rights = {
		global_unrest = -1
		global_tariffs = 0.10
	}
	reform_of_comission_buying = {
		discipline = 0.05
	}
	sick_and_hurt_board = {
		ship_durability = 0.05
	}
}


SWE_ideas = {
	start = {
		infantry_power = 0.2
		merc_maintenance_modifier = -0.25
	}

	bonus = {
		leader_land_shock = 1
	}
	
	trigger = {
		primary_culture = swedish
	}
	free = yes		#will be added at load.

	kung_och_riksdag = {
		legitimacy = 1
	}
	swedish_steel = {
		discipline = 0.05
	}
	hakkapelitta = {
		cavalry_cost = -0.1
	}
	indelningsverket = {
		manpower_recovery_speed = 0.2
	}
	swedish_absolutism = {
		stability_cost_modifier = -0.1
	}
	produktplakatet = {
		global_trade_goods_size_modifier = 0.1
	}
	union_and_security_act = {
		global_manpower_modifier = 0.1
	}
}


RUS_ideas = {
	start = {
		global_manpower_modifier = 0.25
		infantry_cost = -0.20
	}

	bonus = {
		global_manpower_modifier = 0.50
	}

	trigger = {
		OR = {
			tag = RUS
			tag = MOS
		}
	}
	free = yes		#will be added at load.

	sudebnik = {
		core_creation = -0.15
	}
	the_streltsy = {
		land_forcelimit_modifier = 0.50
	}
	opprichnina = {
		culture_conversion_cost = -0.2
		manpower_recovery_speed = 0.10
	}
	abolish_the_mestnichestvo = {
		production_efficiency = 0.1
	}
	siberian_frontier = {
		colonists = 1
		auto_explore_adjacent_to_colony = yes
	}
	table_of_ranks = {
		army_tradition = 0.5
	}	
	curriculum_of_the_cadet_corps = {
		technology_cost = -0.10
	}
}


SPA_ideas = {
	start = {
		land_morale = 0.15
		missionaries = 1
	}
	
	bonus = {
		global_colonial_growth = 25
	}
	
	trigger = {
		OR = {
			tag = SPA
			tag = CAS
		}
	}
	free = yes		#will be added at load.

	the_reconquista = {
		discipline = 0.05
	}
	spanish_inquisition = {
		global_missionary_strength = 0.02
	}
	inter_caetera = {
		idea_claim_colonies = yes
		colonists = 1
	}
	devout_catholisism = {
		papal_influence = 2
	}

	gold_fleet = {
		global_tariffs = 0.15
		global_prov_trade_power_modifier = 0.1
	}

	spanish_armada = {
		heavy_ship_power = 0.10
	}

	siglo_de_oro = {
		prestige = 1
	}
}


NED_ideas = {
	start = {
		global_ship_recruit_speed = -0.1
		naval_forcelimit_modifier = 0.50
	}
	
	bonus = {
		trade_efficiency = 0.15
	}

	trigger = {
		OR = {
			tag = NED
			tag = HOL
		}
	}
	free = yes		#will be added at load.
	
	amsterdam_wisselbank = {
		inflation_reduction = 0.1
	}
	dutch_trading_spirit = {
		merchants = 1
		trade_range_modifier = 0.10
	}
	polders = {
		development_cost = -0.1
	}
	instructie_voor_de_admiraliteiten = {
		leader_naval_fire = 2
	}
	embrace_humanism = {
		tolerance_heretic = 3
	}
	army_sappers = {
		siege_ability = 0.10
	}
	platoon_fire = {
		infantry_power = 0.10
	}
}


DAN_ideas = {
	start = {
		ship_durability = 0.05
		legitimacy = 1
	}
	
	bonus = {
		light_ship_power = 0.15
	}
	
	trigger = {
		primary_culture = danish
	}
	free = yes		#will be added at load.

	vornedskab = {
		manpower_recovery_speed = 0.1
	}
	old_naval_traditions = {
		navy_tradition = 1
	}
	rentekammer = {
		global_tax_modifier = 0.10
	}	
	klaedekammer = {
		naval_maintenance_modifier = -0.10
	}
	expanded_dockyards = {
		naval_forcelimit_modifier = 0.5
	}
	den_danske_lov = {
		global_unrest = -1
	}
	religious_orthodoxy = {
		tolerance_own = 2
		church_power_modifier = 0.10
	}
}


FRA_ideas = {
	start = {
		diplomatic_reputation = 1
		global_manpower_modifier = 0.20
	}
	
	bonus = {
		discipline = 0.05
	}	

	trigger = {
		OR = {
			tag = FRA
			tag = FRV
			tag = FR2
		}
	}
	free = yes		#will be added at load.
	
	french_language_in_all_courts = {
		vassal_income = 0.15
		diplomatic_annexation_cost = -0.10
	}
	elan = {
		land_morale = 0.20
	}
	estates_general = {
		global_tax_modifier = 0.1
	}
	native_trading_principles = {
		reduced_native_attacks = yes
	}
	vauban_fortifications = {
		fort_maintenance_modifier = -0.2
	}
	the_philosophes = {
		technology_cost = -0.1
	}
	liberty_egalite_fraternity = {
		tolerance_heathen = 2
		tolerance_heretic = 2
	}
}


TUR_ideas = {
	start = {
		discipline = 0.05
		tolerance_heathen = 3
	}
	
	bonus = {
		land_forcelimit_modifier = 0.33
	}

	trigger = {
		tag = TUR
	}
	free = yes		#will be added at load.
	
	millets = {
		core_creation = -0.33
		accepted_culture_threshold = -0.15
	}	
	ghazi = {
		manpower_recovery_speed = 0.2
	}		
	timariot_system = {
		cavalry_power = 0.15
	}
	autonmous_pashas = {
		war_exhaustion_cost = -0.10
	}		
	lawcode_of_suleiman_01 = {
		global_tax_modifier = 0.1
	}
	tulip_period = {
		trade_efficiency = 0.10
	}
	imperial_school_of_naval_engineering = {
		global_ship_cost = -0.1
	}
}


VEN_ideas = {
	start = {
		global_foreign_trade_power = 0.10
		global_trade_power = 0.1
	}
	
	bonus = {
		galley_power = 0.50
	}
	
	trigger = {
		tag = VEN
	}
	free = yes		#will be added at load.
	
	venetian_arsenal = {
		naval_forcelimit_modifier = 0.25
		galley_cost = -0.20
	}
	printing_industry = {
		diplomats = 1
	}
	stato_da_mar = {
		trade_efficiency = 0.10
	}
	state_inquisition = {
		global_spy_defence = 0.3
	}
	conscription = {
		naval_maintenance_modifier = -0.2
	}
	defend_the_law = {
		stability_cost_modifier = -0.1
		justify_trade_conflict_time = -0.1
	}
	provveditori_ai_beni_inculti = {
		land_attrition = -0.10
		naval_attrition = -0.10
	}
}


PRU_ideas = {
	start = {
		army_tradition = 0.5
		ae_impact = -0.10
	}
	
	bonus = {
		discipline = 0.075
	}
	
	trigger = {
		OR = {
			tag = PRU
			tag = BRA
		}
	}
	free = yes		#will be added at load.
	
	kammergericht = {
		global_tax_modifier = 0.1
	}
	divided_estates = {
		stability_cost_modifier = -0.1
	}
	army_professionalism = {
		land_morale = 0.20
	}	
	noble_cadets = {
		army_tradition_decay = -0.01
	}
	goose_step = {
		infantry_power = 0.20
	}
	regimental_cantons = {
		global_manpower_modifier = 0.25
		global_regiment_recruit_speed = -0.10
	}
	religious_toleration = {
		development_cost = -0.05
		tolerance_heretic = 1
	}
}
 
 
POR_ideas = {
	start = {
		trade_range_modifier = 0.30
		trade_efficiency = 0.05
	}
	
	bonus = {
		global_tariffs = 0.20
	}
	
	trigger = {
		tag = POR
	}
	free = yes		#will be added at load.
	
	legacy_of_the_navigator = {
		range = 0.25
	}
	afonsine_ordinances = {
		global_trade_goods_size_modifier = 0.1
	}
	case_de_india = {
		global_trade_power = 0.1
	}
	the_bandeirantes = {
		merchants = 1
	}
	royal_absolutism = {
		build_cost = -0.25
	}
	land_before_faith = {
		global_colonial_growth = 15
	}
	open_up_the_guilds = {
		trade_efficiency = 0.1
	}
}


POL_ideas = {
	start = {
		cavalry_cost = -0.2
		accepted_culture_threshold = -0.15
	}
	
	bonus = {
	 	tolerance_heretic = 3
	}
	
	trigger = {
		OR = {
			tag = POL
			tag = PLC
		}
	}
	free = yes		#will be added at load.
	
	folwark_system = {
		production_efficiency = 0.1
	}
	nihil_novi = {
		stability_cost_modifier = -0.1
	}
	peichota_wybraniecka = {
		global_manpower_modifier = 0.25
		infantry_power = 0.1
	}
	winged_hussars = {
		cavalry_power = 0.33
	}
	wojsko_komputoe = {
		global_regiment_cost = -0.10
	}
	foreign_section = {
		discipline = 0.05
	}
	focus_on_field_defences = {
		land_morale = 0.15
	}
}


HAB_ideas = {
	start = {
		land_morale = 0.10
		relations_decay_of_me = 0.3
	}
	
	bonus = {
		heir_chance = 0.50
	}
	
	trigger = {
		OR = {
			tag = HAB
			tag = STY
		}
	}
	free = yes		#will be added at load.

	imperial_ambitions = {
		imperial_authority = 0.1
		diplomatic_annexation_cost = -0.15
	}
	military_border = {
		global_garrison_growth = 0.15
		fort_maintenance_modifier = -0.10
	}
	fugger_banks = {
		inflation_reduction = 0.05
		interest = -1
	}
	habsburg_dominance = {
		diplomatic_reputation = 2
	}
	edict_of_restitution = {
		global_missionary_strength = 0.02
	}
	austrian_court = {
		diplomatic_upkeep = 1
	}
	hofkriegsrat = {
		reinforce_speed = 0.3
		discipline = 0.03
	}
}


CHI_ideas = {
	start = {
		fort_maintenance_modifier = -0.2
		idea_cost = -0.10
	}
	
	bonus = {
		relations_decay_of_me = 0.3
	}
	
	trigger = {
		tag = MNG
	}
	free = yes		#will be added at load.
	
	nine_garrisons_of_the_great_wall = {
		defensiveness = 0.05
		garrison_size = 0.25
	}
	revived_three_grand_divisions = {
		discipline = 0.05
	}
	inward_perfection = {
		stability_cost_modifier = -0.10
	}
	yellow_river_dykes = {
		production_efficiency = 0.1
	}
	salt_monopoly = {
		trade_efficiency = 0.1
	}
	single_whip_law = {
		global_tax_modifier = 0.10
	}
	the_red_cannon = {
		leader_land_fire = 1
	}
}


BAV_ideas = {
	start = {
		cavalry_power = 0.1
		heir_chance = 0.5
	}
	
	bonus = {
		development_cost = -0.1
	}
	
	trigger = {
		tag = BAV
	}
	free = yes
	
	everlating_succeession = {
		legitimacy = 1
	}
	bavarian_purity_law = {
		production_efficiency = 0.1
	}
	bavarian_state_orchestra = {
		prestige = 1
	}
	geistlicher_rat = {
		global_heretic_missionary_strength = 0.03
		papal_influence = 1
	}
	brewmaster_general = {
		global_tax_modifier = 0.1
	}
	professional_army = {
		discipline = 0.05
	}
	royal_order_of_st_george = {
		stability_cost_modifier = -0.10
	}
}


PER_ideas = {
	start = {
		land_morale = 0.1
		cavalry_power = 0.10
	}
	
	bonus = {
		recover_army_morale_speed = 0.05
	}
	
	trigger = {
		OR = {
			tag = PER
			tag = TAB
			AND = {
				tag = KHO
				NOT = { dynasty = "Timurid" }
			}
		}
	}
	free = yes

	the_qizilbash = {
		global_manpower_modifier = 0.15
	}
	persian_rug_production = {
		global_trade_goods_size_modifier = 0.1
	}
	the_ghulams = {
		discipline = 0.05
	}
	improved_silk_road = {
		caravan_power = 0.2
	}
	encouraged_art = {
		prestige = 1
		production_efficiency = 0.05
	}
	promotion_of_irrigation = {
		manpower_recovery_speed = 0.10
	}
	increased_crown_lands = {
		global_tax_modifier = 0.10
	}
}


BUR_Ideas = {
	start = {
		merc_maintenance_modifier = -0.25
		diplomatic_upkeep = 1
	}
	
	bonus = {
		trade_steering = 0.10
	}
	
	trigger = {
		tag = BUR
	}
	free = yes
	
	golden_fleece = {
		prestige = 1
	}
	compagnies_ordonnance = {
		mercenary_cost = -0.20
	}
	bur_estates_general = {
		possible_mercenaries = 1.0
	}
	reform_of_feudal_army = {
		discipline = 0.05
	}
	integrated_towns = {
		trade_efficiency = 0.10
	}
	freedom_of_worship = {
		tolerance_heretic = 2
	}
	bur_regimental_system = {
		global_manpower_modifier = 0.25
	}
}


GEN_Ideas = {
	start = {
		trade_efficiency = 0.10
		interest = -1
	}
	
	bonus = {
		naval_maintenance_modifier = -0.2
	}
	
	trigger = {
		tag = GEN
	}
	free = yes
	
	reunited_genoa = {
		stability_cost_modifier = -0.10
		justify_trade_conflict_time = -0.10
	}
	lessons_of_chiogga = {
		naval_morale = 0.20
	}	
	genoese_trade = {
		global_foreign_trade_power = 0.10
	}
	the_genoese_arsenal = {
		galley_cost = -0.33
	}
	overhauled_bureaucracy = {
		global_tax_modifier = 0.1
	}
	the_office_of_grand_admiral = {
		naval_forcelimit_modifier = 0.25
	}
	standardisation_of_designs = {
		global_ship_recruit_speed = -0.10
	}
}


SCO_Ideas = {
	start = {
		leader_land_shock = 1
		land_forcelimit_modifier = 0.33
	}
	
	bonus = {
		land_maintenance_modifier = -0.15
	}
	
	trigger = {
		OR = {
			primary_culture = scottish
			primary_culture = pictish
		}
	}
	free = yes
	
	break_the_black_douglas = {
		global_unrest = -1
	}
	modernised_royal_scots_navy = {
		global_ship_cost = -0.1
	}
	reign_in_the_clans = {
		global_manpower_modifier = 0.2
	}
	comets = {
		stability_cost_modifier = -0.10
	}
	royal_revenue = {
		global_tax_modifier = 0.1
	}
	basilikon_doron = {
		legitimacy = 1
	}
	act_of_revocation = {
		ae_impact = -0.15
	}
}


HUN_ideas = {
	start = {
		cavalry_power = 0.20
		recover_army_morale_speed = 0.05
	}
	
	bonus = {
		free_leader_pool = 1
	}
	
	trigger = {
		tag = HUN
	}
	free = yes
	
	hun_renaissanse_knowledge = {
		global_unrest = -1
	}
	bulwark_of_christianity = {
		global_manpower_modifier = 0.2
	}
	found_the_black_army = {
		discipline = 0.05
	}
	reformed_coinage = {
		global_tax_modifier = 0.1
	}
	curtailed_peasantry = {
		production_efficiency = 0.1
	}
	strengthened_towns = {
		global_own_trade_power = 0.25
	}
	hungarian_estates_general = {
		no_religion_penalty = yes
	}
}


JAP_ideas = {
	start = {
		stability_cost_modifier = -0.1
		discipline = 0.1
	}
	
	bonus = {
		infantry_power = 0.15
	}
	
	trigger = {
		tag = JAP
	}
	free = yes
	
	tosen_bugyo = {
		global_own_trade_power = 0.25
	}
	higashiyama_culture = {
		prestige = 1
	}
	reformed_land_holding = {
		global_manpower_modifier = 0.2
	}
	sankin_kotai = {
		global_unrest = -2
	}
	sakoku = {
		defensiveness = 0.15
	}
	bakufu_chokkatsuchi = {
		global_tax_modifier = 0.15
	}
	shinokosho_system = {
		heir_chance = 0.25
		legitimacy = 1
	}
}


MAM_ideas = {
	start = {
		trade_steering = 0.25
		cavalry_power = 0.10
	}
	
	bonus = {
		global_prov_trade_power_modifier = 0.25
	}
	
	trigger = {
		tag = MAM
	}
	free = yes
	
	red_sea_trade = {
		global_trade_power = 0.05
		trade_range_modifier = 0.10
	}
	monuments_to_greatness = {
		prestige = 1
	}
	purchase_new_mamelukes = {
		manpower_recovery_speed = 0.15
	}
	mam_army_reform = {
		discipline = 0.05
	}
	reform_fellah_system = {
		production_efficiency = 0.1
	}
	reformed_succession = {
		stability_cost_modifier = -0.15
	}
	mam_monopoly_ports = {
		trade_efficiency = 0.10
	}
}


NAP_ideas = {
	start = {
		global_spy_defence = 0.25
		recover_army_morale_speed = 0.05
	}
	
	bonus = {
		navy_tradition_decay = -0.01
	}
	
	trigger = {
		tag = NAP
	}
	free = yes
	
	academy_of_naples = {
		prestige = 1
	}
	consolidate_the_royal_domain = {
		development_cost = -0.1
	}
	encouraged_city_living = {
		stability_cost_modifier = -0.1
	}
	expanded_arsenale = {
		naval_forcelimit_modifier = 0.25
	}
	city_of_artists = {
		legitimacy = 1
	}
	supressed_banditry = {
		trade_efficiency = 0.1
	}
	nap_university_of_royal_studies = {
		technology_cost = -0.05
	}
}


ARA_ideas = {
	start = {
		galley_power = 0.2
		trade_efficiency = 0.1
	}
	
	bonus = {
		culture_conversion_cost = -0.1
	}
	
	trigger = {
		tag = ARA
	}
	free = yes
	
	mercenary_princes = {
		mercenary_cost = -0.2
	}
	protection_of_coastlines = {
		naval_forcelimit_modifier = 0.25
	}
	ara_mediterranean_trade = {
		trade_steering = 0.20
	}
	consolidation_of_the_estates = {
		stability_cost_modifier = -0.1
	}
	chartered_merchant_companies = {
		global_trade_power = 0.20
	}
	ara_reformed_admin = {
		global_autonomy = -0.05
	}
	protection_of_the_little_folk = {
		land_morale = 0.10
	}
}

MUG_ideas = {
	start = {
		core_creation = -0.25
		cavalry_power = 0.20
	}
	
	bonus = {
		technology_cost = -0.05
	}
	
	trigger = {
		tag = MUG
	}
	free = yes
	
	an_indian_padshah = { #New name for tolerate the idol worshippers
		tolerance_heathen = 3
		religious_unity = 0.35
	}
	mansabdari_system = {
		discipline = 0.05
	}
	control_of_the_ulema = {
		war_exhaustion_cost = -0.1
	}
	mughal_ibadat_khana = {
		idea_cost = -0.1
	}
	zabt_system = {
		global_tax_modifier = 0.1
	}
	mughal_architecture = {
		prestige = 1
	}
	fatawa_e_alamgiri = {
		stability_cost_modifier = -0.10
	}
}

TIM_ideas = {
	start = {
		vassal_income = 0.25
		years_of_nationalism = -5
	}
	
	bonus = {
		discipline = 0.05
	}
	
	trigger = {
		OR = {
			tag = TIM
			AND = {
				tag = KHO
				dynasty = "Timurid"
			}
		}
	}
	free = yes
	
	timurid_architecture = {
		prestige_decay = -0.01
	}
	the_mantle_of_the_great_khan = {
		cavalry_power = 0.20
	}
	unleash_the_tiger = {
		war_exhaustion_cost = -0.10
	}
	chagatai_literature = {
		legitimacy = 1
	}
	timurid_renaissance = {
		technology_cost = -0.05
	}
	riches_of_the_silk_road = {
		global_own_trade_power = 0.25
	}
	largest_mosque_in_the_world = {
		prestige = 1
 	}
}

HSA_ideas = {
	start = {
		trade_range_modifier = 0.15
		trade_steering = 0.10
	}
	
	bonus = {
		trade_efficiency = 0.10
	}
	
	trigger = {
		tag = HSA
	}
	free = yes
	
	end_of_victual_brothers = {
		global_trade_power = 0.10
	}
	strong_league_obligations = {
		merchants = 1
	}
	hsa_shipbuilding = {
		light_ship_cost = -0.20
	}
	reformed_hanstag = {
		stability_cost_modifier = -0.1
		justify_trade_conflict_time = -0.1
	}
	hanseatic_levy_system = {
		manpower_recovery_speed = 0.15
	}
	regularised_contribution = {
		global_prov_trade_power_modifier = 0.20
	}
	the_hansa_bank = {
		interest = -1
	}
}


MLO_ideas = {
	start = {
		infantry_power = 0.10
		diplomatic_upkeep = 1
	}
	
	bonus = {
		global_manpower_modifier = 0.20
	}
	
	trigger = {
		tag = MLO
	}
	free = yes
	
	renaissance_prince = {
		idea_cost = -0.1
	}
	patron_of_music = {
		prestige = 1
	}
	lowered_power_of_barons = {
		development_cost = -0.1
	}
	age_of_condottieri = {
		mercenary_cost = -0.2
	}
	encouragement_of_philosophers = {
		technology_cost = -0.05
	}
	merchant_princes = {
		global_trade_power = 0.1
	}
	rulership_of_enlightened_principals = {
		stability_cost_modifier = -0.1
	}
}


BYZ_ideas = {
	start = {
		advisor_cost = -0.10
		tolerance_own = 3
	}
	
	bonus = {
		prestige = 2
	}
	
	trigger = {
		tag = BYZ
	}
	free = yes
	
	regulations_for_mercenaries = {
		mercenary_cost = -0.2
	}
	repopulation_of_countryside = {
		global_trade_goods_size_modifier = 0.05
		global_manpower_modifier = 0.10
	}
	byz_state_admin_reform = {
		global_tax_modifier = 0.10
	}
	byz_admin_power = {
		stability_cost_modifier = -0.1
	}
	merchant_class = {
		global_trade_power = 0.1
	}
	new_imperial_army = {
		discipline = 0.05
	}
	ecumenical_patriarch = {
		global_missionary_strength = 0.03
	}
}


VIJ_ideas = {
	start = {
		advisor_pool = 1
		religious_unity = 0.20
	}
	
	bonus = {
		possible_mercenaries = 1.0
	}
	
	trigger = {
		tag = VIJ
	}
	free = yes
	
	vij_promo_trade = {
		global_trade_power = 0.10
	}
	arab_horses = {
		cavalry_power = 0.10
	}
	harsh_penal_code = {
		stability_cost_modifier = -0.1
	}
	vij_tolerance = {
		tolerance_heretic = 1
 		tolerance_heathen = 1
	}
	carnatic_music = {
		prestige = 1
	}
	adroit_diplomacy = {
		diplomats = 1
	}
	army_for_city_of_victory = {
		discipline = 0.05
	}
}


AYU_ideas = {
	start = {
		religious_unity = 0.20
		accepted_culture_threshold = -0.1
	}
	
	bonus = {
		vassal_income = 0.25
	}
	
	trigger = {
		tag = AYU
	}
	free = yes
	
	white_elephant = {
		global_tax_modifier = 0.10
	}
	corvee_system = {
		global_manpower_modifier = 0.10
	}
	ayu_foreign_mercenaries = {
		mercenary_cost = -0.2
	}
	ayu_embassies = {
		diplomats = 1
	}
	trading_links = {
		trade_range_modifier = 0.20
	}
	personal_executions = {
		stability_cost_modifier = -0.1
	}
	phrai_luang = {
		global_unrest = -1
	}
}


NOR_ideas = {
	start = {
		light_ship_cost = -0.20
		light_ship_power = 0.20
	}
	
	bonus = {
		trade_steering = 0.20
	}
	
	trigger = {
		primary_culture = norwegian
	}
	free = yes
	
	natural_seamanship = {
		naval_morale = 0.20
	}
	call_of_our_forefathers = {
		range = 0.33
		may_explore = yes
	}
	pioneer_spirit = {
		colonists = 1
	}
	nor_shipbuilding = {
		global_ship_cost = -0.1
	}
	seize_the_opportunity = {
 		global_trade_power = 0.1
	}
	nor_fishing = {
		production_efficiency = 0.1
	}
	write_new_sagas = {
		prestige = 1
		discipline = 0.025
	}
}


OMA_ideas = {
	start = {
		naval_morale = 0.15
		naval_maintenance_modifier = -0.2
	}
	
	bonus = {
		blockade_efficiency = 0.33
	}
	
	trigger = {
		tag = OMA
	}
	free = yes
	
	local_merchant_preference = {
		trade_steering = 0.33
	}
	secured_timber_supplies = {
		global_ship_recruit_speed = -0.1
	}
	association_with_unbelievers = {
		tolerance_heathen = 2
	}
	port_security_improvement = {
		trade_efficiency = 0.1
	}
	end_of_shipbuilding_guilds = {
		light_ship_cost = -0.20
	}
	skilled_captains = {
		leader_naval_manuever = 1
	}
	expansion_of_trade_contacts = {
		merchants = 1
	}
}


KOR_ideas = {
	start = {
		global_own_trade_power = 0.25
		build_cost = -0.20
	}
	
	bonus = {
		infantry_power = 0.1
	}
	
	trigger = {
		OR = {
			tag = KOR
			tag = SKO
		}
	}
	free = yes
	
	hanguel_alphabet = {
		technology_cost = -0.05
	}
	grand_code = {
		stability_cost_modifier = -0.10
	}
	hyanyak_system = {
		production_efficiency = 0.10
	}
	geobukseon = {
		ship_durability = 0.05
	}
	hopae_system = {
		global_manpower_modifier = 0.10
	}
	kyujanggak = {
		idea_cost = -0.1
	}
	kor_economy_reform = {
		global_tax_modifier = 0.10
	}
	
}


BOH_ideas = {
	start = {
		imperial_authority = 0.10
		advisor_cost = -0.1
	}
	
	bonus = {
		leader_land_fire = 1
	}
	
	trigger = {
		OR = {
			tag = BOH
			tag = CZS
			tag = CZE
		}
	}
	free = yes
	
	compacta_of_prague = {
		tolerance_heretic = 3
	}
	boh_elective_monarchy = {
		legitimacy = 1
	}
	wagenburg = {
		infantry_power = 0.10
	}
	letter_of_majesty = {
		global_unrest = -1
	}
	hussite_legacy = {
		technology_cost = -0.1
	}
	kutnohorian_deal = {
		stability_cost_modifier = -0.10
	}
	czech_nationalism = {
		enemy_core_creation = 0.5
	}
}


ITA_ideas = {
	start = {
		global_trade_power = 0.20
		relations_decay_of_me = 0.50
	}
	
	bonus = {
		defensiveness = 0.20
	}
	
	trigger = {
		tag = ITA
	}
	free = yes
	
	no_a_geographical_construct = {
		stability_cost_modifier = -0.10
	}
	tradition_of_the_legion = {
		infantry_power = 0.15
	}
	mare_nostrum = {
		galley_cost = -0.15
		galley_power = 0.20
	}
	office_of_censor = {
		global_manpower_modifier = 0.33
	}
	italian_tax_reform = {
		global_tax_modifier = 0.15
	}
	heir_to_the_empire = {
		prestige = 1
	}
	path_to_citizenship = {
		core_creation = -0.25
	}
}


MCH_ideas = {
	start = {
		no_cost_for_reinforcing = yes	
		land_maintenance_modifier = -0.2
	}
	
	bonus = {
		leader_land_shock = 1		
	}
	
	trigger = {
		OR = {
			tag = MJZ
			tag = MHX
			tag = MYR
			tag = MCH
			tag = QNG
			tag = MCK
		}
	}
	free = yes
	
	united_three_jurchens = {
		global_manpower_modifier = 0.1
		core_creation = -0.2
	}
	the_manchu_alphabet = {
		technology_cost = -0.1
	}
	manchu_eight_banners = {
		discipline = 0.05
	}
	link_with_the_mongol_dynasty = {
		cavalry_power = 0.15
	}
	the_green_standard_army = {
		manpower_recovery_speed = 0.2
	}
	pigtail_or_death = {
		global_unrest = -2
	}
	the_chinese_rules = {
		stability_cost_modifier = -0.1
	}
}


PAL_ideas = {
	start = {
		global_tax_modifier = 0.10
		diplomatic_upkeep = 1
	}
	
	bonus = {
		tolerance_heretic = 2
	}
	
	trigger = {
		tag = PAL
	}
	free = yes		#will be added at load.
	
	imperial_vicar_and_archsteward = {
		diplomatic_reputation = 1
	}
	heidelberg_university = {
		advisor_pool = 1
	}
	center_of_reformation_in_southern_germany = {
		rebel_support_efficiency = 0.20
	}
	bibliotheca_palatina = {
		technology_cost = -0.05
	}
	heidelberg_catechism = {
		global_missionary_strength = 0.02
	}
	hortus_palatinus = {
		prestige_decay = -0.01	
	}
	mannheim_school_of_orchestra = {
		stability_cost_modifier = -0.10
	}
}


NOV_ideas = {
	start = {
		mercenary_cost = -0.20
		diplomatic_reputation = 1
	}
	
	bonus = {
		defensiveness = 0.2
	}
	
	trigger = {
		tag = NOV
	}
	free = yes		#will be added at load.
	
	northern_center_of_arts = {
		prestige = 1
	}
	city_of_churches = {
		global_missionary_strength = 0.01
	}
	ivans_hundred = {
		republican_tradition = 0.005
	}
	control_of_the_hanseatic_kontor = {
		merchants = 1
		global_trade_power = 0.05
	}
	grand_dukes_army = {
		global_manpower_modifier = 0.20
	}
	exploration_tradition = {
		navy_tradition = 1
		privateer_efficiency = 0.15
	}
	baltic_shipyard = {
		light_ship_cost = -0.20
	}
}


ETH_ideas = {
	start = {
		global_manpower_modifier = 0.20
		land_attrition = -0.10
	}
	
	bonus = {
		legitimacy = 1
	}
	
	trigger = {
		tag = ETH
	}
	free = yes		#will be added at load.
	
	solomonid_claim = {
		prestige = 1
	}
	nagusa_negast = {
		heir_chance = 0.5
	}
	hostile_borders = {
		defensiveness = 0.20
	}
	diplomatic_demeanor = {
		diplomatic_reputation = 1
	}
	the_ark_of_the_covenant = {
		global_missionary_strength = 0.01
		stability_cost_modifier = -0.1
	}
	eth_expansionist_policy = {
		core_creation = -0.10
	}
	eth_reformed_armies = {
		discipline = 0.05
	}
}


DAI_ideas = {
	start = {
		hostile_attrition = 1.0
		enemy_core_creation = 0.5
	}
	
	bonus = {
		land_morale = 0.10
	}
	
	trigger = {
		OR = {
			tag = DAI
			tag = TOK
			tag = ANN
		}
	}
	free = yes		#will be added at load.
	
	the_great_proclamation = {
		infantry_power = 0.1
	}
	confucian_revival = {
		prestige = 1
	}
	autonomous_villages = {
		defensiveness = 0.2
	}
	village_militia = {
		global_manpower_modifier = 0.25
	}
	don_dien = {
		core_creation = -0.10
	}
	thuan_thien = {
		legitimacy = 1   
	}
	literary_reform = {
		technology_cost = -0.05
	}
}


SAV_ideas = {
	start = {
		diplomatic_upkeep = 1
		relations_decay_of_me = 0.25
	}
	
	bonus = {
		global_tax_modifier = 0.10
	}
	
	trigger = {
		OR = {
			tag = SAV
			tag = SPI
		}
	}
	free = yes		#will be added at load.
	
	repel_the_french = {
		defensiveness = 0.2
	}
	the_shroud_of_turin = {
		papal_influence = 1
		prestige = 0.5
	}
	sav_mercenary_tradition = {
		mercenary_cost = -0.2
	}
	crush_the_vaudois = {
		global_missionary_strength = 0.02
	}
	savoyard_flexibility = {
		idea_cost = -0.1
	}
	alpine_tolls = {
   		global_prov_trade_power_modifier = 0.10

	}
	savoyard_legitimacy = {
		legitimacy = 1   
	}
}


SAX_ideas = {
	start = {
	   	advisor_cost = -0.1
		development_cost = -0.1
	}
	
	bonus = {
		prestige = 1.0
	}
	
	trigger = {
		tag = SAX
	}
	free = yes		#will be added at load.
	
	albertine_and_ernestine = {
		heir_chance = 0.5
	}
	meissner_porcelain = {
		global_trade_goods_size_modifier = 0.1
	}
	the_zwinger = {
		diplomatic_reputation = 1
	}
	wittenberg_university = {
	 	tolerance_heretic = 3
	}
	corpus_evangelicorum = {
		diplomatic_upkeep = 1
		church_power_modifier = 0.10
	}
	sax_principal_line = {
		global_tax_modifier = 0.10
	}
	the_saxon_circle = {
		discipline = 0.05
	}
}


LIT_ideas = {
	start = {
		manpower_recovery_speed = 0.15
		tolerance_heretic = 4
	}
	
	bonus = {
		leader_land_manuever = 1
	}
	
	trigger = {
			tag = LIT
	}
	free = yes		#will be added at load.
	
	warlord_dukes = {
		leader_land_shock = 1
	}
	auksine_laisve = {
		stability_cost_modifier = -0.1
	}
	magdeburg_laws = {
		global_tax_modifier = 0.1
	}
	magnate_estates = {
		production_efficiency = 0.1
	}
	lithuanian_hussars = {
		cavalry_power = 0.2
	}
	statutes_of_lithuania = {
		global_unrest = -2
	}
	lithuanian_renaissance = {
		technology_cost = -0.05
	}
}



MAR_ideas = {
	start = {
		manpower_recovery_speed = 0.15
		global_manpower_modifier = 0.10
	}
	
	bonus = {
		stability_cost_modifier = -0.1
	}
	
	trigger = {
		OR = {
			tag = MAR	#Marathas
			tag = NAG	#Bhonsles of Nagpur
			tag = BDA	#Baroda
			AND = {
				tag = GWA
				primary_culture = marathi
			} #Sindhias of Gwalior
		}
	}
	free = yes
	
	tradition_of_military_service = {
		cavalry_power = 0.10
	}
	forts_of_maharashtra = {
		defensiveness = 0.20
	}
	peasant_soldiers = {
		infantry_cost = -0.2
	}
	office_of_the_peshwa = {
		core_creation = -0.1
	}
	encourage_ties_with_brahmin_financial_families = {
		global_tax_modifier = 0.1
	}
	reform_the_bureaucracy = {
		global_trade_goods_size_modifier = 0.1
	}
	expand_maratha_navy = {
		global_ship_cost = -0.1
	}
}


TAU_ideas = {
	start = {
		infantry_power = 0.10
		global_tax_modifier = 0.1
	}
	
	bonus = {
		core_creation = -0.15
	}
	
	trigger = {
		OR = {
			tag = TAU
			tag = BRM
			tag = MNM
		}
	}
	free = yes
	
	legacy_of_the_pagan_dynasty = {
		prestige = 1
	}
	mandala_system = {
		global_manpower_modifier = 0.2
	}
	nat_worship = {
		religious_unity = 0.2
	}
	bayingyi = {
		infantry_cost = -0.2
	}
	chakravartin = {
		land_morale = 0.1
	}
	manu_kye_dhammathat = {
		stability_cost_modifier = -0.10
	}
	the_hluttaw = {
		global_unrest = -1
	}
}


GRA_ideas = {
	start = {
		global_tax_modifier = 0.15
		religious_unity = 0.25
	}
	
	bonus = {
		idea_cost = -0.1
	}
	
	trigger = {
		primary_culture = andalucian
	}
	free = yes
	
	people_of_the_book = {
		tolerance_heathen = 3
	}
	recover_al_andalus = {
		core_creation = -0.15
	}
	beacon_of_learning = {
		technology_cost = -0.05
	}
	strait_of_gibraltar = {
		global_own_trade_power = 0.1
		trade_steering = 0.1
	}
	alhambra = {
		build_cost = -0.1
	}
	moors = {
		global_manpower_modifier = 0.1
	}
	successor_caliphate_cordoba = {
		prestige = 1
	}
}


PAP_ideas = {
	start = {
		diplomatic_reputation = 1
		religious_unity = 0.25
	}

	bonus = {
		discipline = 0.05
	}
	
	trigger = {
		tag = PAP
	}
	free = yes		#will be added at load.
	
	ecclesiastical_primacy = {
		tolerance_own = 2
	}
	papal_investiture_and_tithes = {
		global_tax_modifier = 0.2
	}
	glory_of_rome = {
		prestige = 1
	}
	donation_of_constantine = {
		fabricate_claims_time = -0.2
	}
	centralize_the_states = {
		production_efficiency = 0.1
	}
	the_vatican_museums = {
		prestige_decay = -0.01
	}
	holy_father = {
		ae_impact = -0.10
	}
}


SER_ideas = {
	start = {
		manpower_recovery_speed = 0.15
		reinforce_speed = 0.15
	}
	
	bonus = {
		infantry_power = 0.10
	}
	
	trigger = {
		tag = SER
	}
	free = yes
	
	code_of_laws = {
		global_unrest = -1
	}
	bastion_of_orthodoxy = {
		stability_cost_modifier = -0.1
	}
	home_of_hussars = {
		cavalry_cost = -0.1
	}	
	alemannic_guard = {
		cavalry_power = 0.15
	}
	gold_mines = {
		production_efficiency = 0.1
	}
	mercenary_armies = {
		mercenary_cost = -0.20
	}	
	balkan_hajduks = {
		land_morale = 0.10
	}
}


ORI_ideas = {
	start = {
		production_efficiency = 0.05
		garrison_size = 0.15
	}

	bonus = {
		trade_steering = 0.20
	}
	
	trigger = {
		tag = ORI
	}
	free = yes
	
	lord_of_elephants = { #Gajapati
		infantry_power = 0.1
	}
	servitor_of_jagganath = {
		legitimacy = 1
	}
	parikshas = {
		global_tax_modifier = 0.1
	}
	refined_cloth_production = {
		global_trade_goods_size_modifier = 0.1
	}
	patronize_temple_construction = {
		prestige = 1
	}
	encourage_salt_trade = {
		trade_efficiency = 0.1
	}
	heritage_of_the_sadhabas = {
		naval_forcelimit_modifier = 0.25
	}
}


PUN_ideas = {
	start = {
		religious_unity = 0.25	#melting pot of religions
		tolerance_heathen = 2
	}

	bonus = {
		land_morale = 0.10
	}
	
	trigger = {
		tag = PUN
	}
	free = yes
	
	breadbasket_of_india = {					
		global_trade_goods_size_modifier = 0.10
	}
	encourage_indo_persian_trade = {				
		trade_efficiency = 0.1
	}
	punjabi_textile_industry = {			
		production_efficiency = 0.15
	}
	foundation_of_the_khalsa = { 							
		global_manpower_modifier = 0.2
	}
	gurmukhi_script = {
		stability_cost_modifier = -0.1
	}
	strength_of_the_misls = {
		cavalry_cost = -0.10
	}
	reforming_the_punjabi_army = {
		discipline = 0.05
	}
}


RAG_ideas = {
	start = {
		trade_efficiency = 0.1
		global_foreign_trade_power = 0.1
	}
	
	bonus = {
		naval_morale = 0.15
	}
	
	trigger = {
		tag = RAG

	}
	free = yes		#will be added at load.
	
	ordo_marinaritiae = {
		navy_tradition = 0.5
	}
	center_of_trade = {
		global_own_trade_power = 0.2
	}
	patronage = {
		diplomats = 1
	}
	ragusan_arsenal = {
		naval_forcelimit_modifier = 0.20
	}
	port_gruz = {
		global_ship_cost = -0.05
		global_ship_recruit_speed = -0.05
	}
	non_bene_pro_toto_libertas_venditur_auro = {
		global_unrest = -1
	}
	palace_of_the_rector = {
		global_tax_modifier = 0.1
	}
}


RYU_ideas = {
	start = {
		trade_steering = 0.20
		diplomatic_reputation = 1
	}
	
	bonus = {
		prestige_decay = -0.01
	}
	
	trigger = {
		tag = RYU
	}
	free = yes
	
	ryu_chinese_investiture = {
		ae_impact = -0.25
	}
	reform_the_ryukyuan_religion = {
		global_unrest = -1
	}
	ryu_shuri_castle = {
		prestige = 1
	}
	ryu_maritime_com = {
		trade_range_modifier = 0.33
	}
	ryu_sign_trade_agreements = {
		trade_efficiency = 0.10
	}
	ryu_national_academy = {
		technology_cost = -0.05
	}
	ryu_the_three_mountains = {
		free_leader_pool = 1
	}
}


ASS_ideas = {
	start = { #Ahomization
		global_manpower_modifier = 0.10
		global_unrest = -1
	}
	
	bonus = {
		diplomatic_reputation = 1
	}
	
	trigger = {
		tag = ASS
	}
	free = yes
	
	buranjis = {
		heir_chance = 0.5
	}
	wet_rice_cultivation = {
		development_cost = -0.1
	}
	river_warfare = {	
		hostile_attrition = 1
		defensiveness = 0.1
	}
	reform_paik_system = {
		manpower_recovery_speed = 0.15
	}
	process_of_appeal = {
		stability_cost_modifier = -0.1
	}
	ahom_land_survey = {
		global_tax_modifier = 0.10
	}
	ahom_diplomacy = {
		diplomats = 1
	}
}


TUS_ideas = {
	start = {
		papal_influence = 2
		development_cost = -0.1
	}
	
	bonus = {
		discipline = 0.05
	}
	
	trigger = {
		OR = {
			tag = TUS
			tag = LAN #Florence
		}
	}
	free = yes
	
	birthplace_of_the_renaissance = {
		idea_cost = -0.05
		technology_cost = -0.05
	}
	tuscan_condottieri = {
		mercenary_cost = -0.2
	}
	tuscan_banking = {
		interest = -1
	}
	tuscan_arts = {
		prestige = 1
	}
	porto_franco = {
		trade_efficiency = 0.15
	}
	tuscan_administrative_reforms = {
		production_efficiency = 0.10
	}
	tuscan_grand_duchy = {
		global_manpower_modifier = 0.25
 	}
}


USA_ideas = {
	start = {
		merchants = 1
		religious_unity = 0.2
	}
	
	bonus = {
		republican_tradition = 0.005
	}
	
	trigger = {
		tag = USA
	}
	free = yes
	
	freedom_of_religion = {
		no_religion_penalty = yes
	}
	usa_bill_of_rights = {
		global_unrest = -2
	}
	empire_of_liberty = {
		colonists = 1
	}
	lessons_of_valley_forge = {
		land_morale = 0.10
	}
	workshop_of_the_world = {
		global_trade_goods_size_modifier = 0.15
	}
	shining_city_on_a_hill = {
		prestige = 1
	}
	indian_removal = {
		cb_on_primitives = yes
 	}
}


SWI_ideas = {
	start = {
		global_manpower_modifier = 0.1
		infantry_power = 0.1
	}
	
	bonus = {
		discipline = 0.05
	}
	
	trigger = {
		tag = SWI
	}
	free = yes  #will be triggered at load
	
	the_swiss_confederation = {
		stability_cost_modifier = -0.1
	}
	swiss_mercenaries = {
		mercenary_cost = -0.2
	}
	alpine_defensiveness = {
		fort_maintenance_modifier = -0.2
	}
	oasis_of_peace_and_prosperity = {
		development_cost = -0.1
	}
	swiss_tolerance = {
		tolerance_heretic = 2
	}
	haven_for_refugees = {
		prestige = 1
	}
	clockwork = {
		production_efficiency = 0.1
	}
}


SON_ideas = {
	start = {
		infantry_power = 0.1
		army_tradition = 1.0
	}
	
	bonus = {
		discipline = 0.05
	}
	
	trigger = {
		tag = SON
	}
	free = yes		#will be added at load

	gold_to_salt_trade =  {
		global_trade_power = 0.1
	}
	independence_from_mali = {
		defensiveness = 0.15
	}
	jihad_against_the_pagans = {
		land_morale = 0.10
	}
	sankore_madrassah = {
		technology_cost = -0.05
	}
	the_hajj = {
		prestige = 1
	}
	sharia = {
		tolerance_own = 2
	}
	trans_sahara_trade = {
		caravan_power = 0.2
	}
}


BRI_ideas = {
	start = {
		navy_tradition = 1
		trade_steering = 0.10
	}
	
	bonus = {
		naval_forcelimit_modifier = 0.25
	}
	
	trigger = {
		tag = BRI
	}
	free = yes
	
	legacy_of_breton_independence = {
		enemy_core_creation = 0.25
	}
	estates_of_brittany = {
		global_unrest = -1		
	}
	breton_march = {
		defensiveness = 0.2
	}
	breton_catholicism = {
		papal_influence = 2
		global_missionary_strength = 0.01
	}
	protect_the_coastline = {
		global_ship_cost = -0.1
	}
	league_of_the_public_weal = {
		diplomatic_reputation = 1
	}
	catholicon = {
		prestige = 1
 	}
}


NAJ_ideas = {
	start = {
		global_missionary_strength = 0.02
		leader_land_manuever = 1
	}
	
	bonus = {
		missionaries = 1
	}
	
	trigger = {
		OR = { 
			tag = NAJ
			tag = SAU
		}
	}
	free = yes		#will be added at load
	
	bedouin_poets = {
		army_tradition = 0.5
	}
	hanbali_school = {
		missionaries = 1
	}
	ships_of_the_desert = {
		global_trade_power = 0.1
	}
	bedouin_raiders = {
		hostile_attrition = 1.0
	}
	arabian_horsemanship = {
		cavalry_power = 0.1
	}
	unite_the_tribes = {
		land_maintenance_modifier = -0.10
	}
	enforce_tawhid = {
		tolerance_own = 2
	}
}


HED_ideas = {
	start = {
		global_manpower_modifier = 0.1
		cavalry_cost = -0.1
	}
	
	bonus = {
		cavalry_power = 0.15
	}
	
	trigger = {
		tag = HED
	}
	free = yes
	
	custodian_of_the_two_holy_cities = {
		tolerance_own = 2
	}
	hed_red_sea_trade = {
		global_own_trade_power = 0.1
	}
	sharifs_of_mecca = {
		ae_impact = -0.1
	}
	hed_desert_warfare = {
		land_attrition = -0.10
	}
	cradle_of_gold = {
		global_tax_modifier = 0.1
	}
	hajj = {
		global_missionary_strength = 0.01
	}
	successor_to_the_caliphate = {
		prestige = 1
	}
}


NPL_ideas = {
	start = {
		land_forcelimit_modifier = 0.25
		manpower_recovery_speed = 0.1		
	}
	
	bonus = {
		discipline = 0.05
	}
	
	trigger = {
		tag = NPL
	}
	free = yes        #will be added at load.
	
	divya_upadesh = {
		diplomatic_reputation = 1
	}
	land_of_peaks = {
		defensiveness = 0.15
	}
	valleys_united = {
		global_manpower_modifier = 0.15
	}
	rajput_refugees = {
		army_tradition = 0.5
	}    
	royal_kumari = {
		land_morale = 0.10
	}
	gurkha_recruits = {
		infantry_power = 0.1
	}
	envelopment_and_blockade = {
		leader_siege = 1
	}
}


KNI_ideas = {
	start = {
		discipline = 0.05
		global_unrest = -2
	}
	
	bonus = {
		papal_influence = 2
	}
	
	trigger = {
        	tag = KNI
    }
	free = yes        #will be added at load.
	
	defense_of_the_faith = {
		defensiveness = 0.25
	}
	assistance_to_the_suffering = {
		manpower_recovery_speed = 0.15
	}
	the_tongues_of_knights = {
		diplomatic_upkeep = 1
	}
	reconquista_of_the_sea = {
		galley_power = 0.2
		privateer_efficiency = 0.25
	}
	ecumenical_defenders_of_christendom = {
		tolerance_heretic = 3
	}
	scourge_of_the_corsairs = {
		naval_forcelimit_modifier = 0.5
	}
	crusader_tradition = {
		army_tradition = 1
	}
}


KON_ideas = {
	start = {
		trade_efficiency = 0.1
		land_attrition = -0.20
	}

	bonus = {
		relations_decay_of_me = 0.3
	}

	trigger = {	
		OR = {
			tag = KON
			tag = LOA
			tag = NDO
		}
	}
	free = yes		#will be added at load.
	
	kongolese_tax_exchange = {
		global_tax_modifier = 0.1
	}
	election_of_manikongos = {
		heir_chance = 0.5
	}
	imported_european_weaponry = {
		mil_tech_cost_modifier  = -0.1
	}
	diplomacy_with_european_monarchs = {
		diplomatic_reputation = 1
		envoy_travel_time = -0.25
	}
	triangle_trade = {
		global_prov_trade_power_modifier = 0.1
		infantry_power = 0.05
	}
	foreign_demand_for_slaves = {
		production_efficiency = 0.10
	}
	defend_against_the_colonists = {
		discipline = 0.05
	}
}


MAL_ideas = {
	start = {
		land_attrition = -0.10
		tolerance_heathen = 2
	}
	
	bonus = {
		infantry_power = 0.10
	}
	
	trigger = {
		tag = MAL
	}
	free = yes		# will be added at load

	restore_malian_suzerainity = {
		vassal_income = 0.20
	}
	gold_of_bure = {
		production_efficiency = 0.10
	}
	reclamation_of_land = {
		global_manpower_modifier = 0.10
	}
	mandinka_warrior_spirit = {
		discipline = 0.05
	}
	lost_fleet_of_abubukari_ii = {
		navy_tradition = 0.5
	}
	seek_new_markets_for_salt = {
		merchants = 1
	}
	west_african_slave_trade = {
		trade_efficiency = 0.1
	}
}

HUR_ideas = {
	start = {
		land_morale = 0.1
		trade_efficiency = 0.05
	}
	
	bonus = {
		global_prov_trade_power_modifier = 0.15
	}
	
	trigger = {
		tag = HUR
	}
	free = yes		# will be added at load
	
	
	great_lakes_trade = {
		merchants = 1
	}
	hire_allied_warriors = {
		mercenary_cost = -0.2
	}
	birchback_canoes = {
		trade_steering = 0.20
	}
	harsh_justice = {
		global_unrest = -1
	}
	missionary_welcome = {
		diplomatic_reputation = 1
	}
	feast_of_the_dead = {
		stability_cost_modifier = -0.1
	}
	eldest_children = {
		prestige = 1
	}

}



IRO_ideas = {
	start = {
		infantry_power = 0.1
		diplomatic_reputation = 1
	}
	
	bonus = {
		relations_decay_of_me = 0.5
	}
	
	trigger = {
		tag = IRO
	}
	free = yes		# will be added at load
	
	kainerekowa = {
		war_exhaustion_cost = -0.15
	}
	keepers_of_the_western_door = {
		global_manpower_modifier = 0.25
	}
	keepers_of_the_eastern_door = {
		global_own_trade_power = 0.25
	}
	keepers_of_the_fire = {
		diplomats = 1
	}
	mourning_wars = {
		manpower_recovery_speed = 0.2
	}
	warriors_unity = {
		discipline = 0.05
	}
	the_four_kings = {
		prestige = 1
	}

}



CHICK_ideas = {
	start = {
		land_forcelimit_modifier = 0.25
		war_exhaustion_cost = -0.15
	}
	
	bonus = {
		land_attrition = -0.10
	}
	
	trigger = {
		tag = CHI
	}
	free = yes		# will be added at load
	
	moundbilders_legacy = {
		build_cost = -0.15
	}
	spartans_of_miss = {
		infantry_power = 0.1
	}
	nighttime_raids = {
		hostile_attrition = 1.0
	}
	unconqured_and_unconquerable = {
		enemy_core_creation = 0.5
	}
	slave_raids = {
		trade_efficiency = 0.1
		loot_amount = 0.10
	}
	
	lessons_of_ackia = {
		defensiveness = 0.2
	}
	swan_feathers_mantle = {
		prestige = 1
	}

}



CHE_ideas = {
	start = {
		advisor_cost = -0.10
		enemy_core_creation = 0.25
	}
	
	bonus = {
		technology_cost = -0.1
	}
	
	trigger = {
		tag = CHE
	}
	free = yes		# will be added at load
	
	moundbilders_legacy_CHE = {
		build_cost = -0.15
	}
	massacre_of_the_anikutani = {
		stability_cost_modifier = -0.1
	}
	red_chiefs = {
		global_manpower_modifier = 0.20
	}
	cherokee_adaptability = {
		idea_cost = -0.10
	}
	ghigau = {
		land_morale = 0.1
	}
	mountainous_isolation = {
		defensiveness = 0.10
	}
	cherokee_emperor = {
		diplomats = 1
	}

}

PUE_ideas = {
	start = {
		advisor_cost = -0.15
		global_garrison_growth = 0.25
	}
	
	bonus = {
		legitimacy = 1
	}
	
	trigger = {
		tag = PUE
	}
	free = yes		# will be added at load
	
	ancient_pueblo_legacy = {
		enemy_core_creation = 0.25
	}
	adobe_architecture = {
		build_cost = -0.20
	}
	mesa_settlements = {
		defensiveness = 0.15
	}
	cotton_weaving = {
		trade_efficiency = 0.1
	}
	kachina_dolls = {
		stability_cost_modifier = -0.1
	}
	clown_societies = {
		religious_unity = 0.10
		tolerance_own = 2
	}
	legend_of_cibola = {
		prestige = 1
	}
}

SHA_ideas = {
	start = {
		discipline = 0.05
		prestige_from_land = 1.0
	}
	
	bonus = {
		leader_land_manuever = 2
	}
	
	trigger = {
		tag = SHA
	}
	free = yes		# will be added at load
	
	the_wandering_people = {
		war_exhaustion_cost = -0.15
	}
	dark_and_bloody_ground = {
		hostile_attrition = 1.0
	}
	the_bread_dance = {
		stability_cost_modifier = -0.1
	}
	shaawanwaki_identity = {
		idea_cost = -0.10
	}
	autonomous_clans = {
		advisor_pool = 1
	}
	farreaching_relations = {
		diplomats = 1
	}
	private_war_parties = {
		global_manpower_modifier = 0.20

	}
}


CRE_ideas = {
	start = {
		unjustified_demands = -0.25
		global_spy_defence = 0.1
	}
	
	bonus = {
		global_tax_modifier = 0.1
	}
	
	trigger = {
		tag = CRE
	}
	free = yes		# will be added at load
	
	moundbilders_legacy_CRE = {
		build_cost = -0.15
	}
	creek_caste_system = {
		stability_cost_modifier = -0.1
	}
	green_corn_celebration = {
		production_efficiency = 0.1
	}
	four_mother_towns = {
		prestige = 1
	}
	micos_leadership = {
		global_manpower_modifier = 0.15
	}
	muscogee_neutrality = {
		diplomatic_reputation = 1
	}
	red_sticks = {
		land_morale = 0.1
	}
}

KUR_ideas = {
	start = {
		discipline = 0.05
		army_tradition_decay = -0.01
	}
	
	bonus = {
		trade_efficiency = 0.1
	}

	trigger = {
		tag = KUR
	}
	free = yes		#will be added at load.
	
	legacy_of_sword_brethren = {
		defensiveness = 0.20
	}	
	privilegium_gotthardinum = {
		global_unrest = -1
	}		
	duchy_of_mercantilism = {
		global_foreign_trade_power = 0.1
	}
	booming_manufacture = {
		production_efficiency = 0.1
		global_ship_recruit_speed = -0.10
	}		
	couronian_colonization = {
		range = 0.15
		naval_forcelimit_modifier = 0.25
	}
	palaces_of_mitau = {
		prestige = 1
	}
	promote_the_curonian_kings = {
		cavalry_power = 0.15
		cavalry_cost = -0.10
	}
}

PRO_ideas = {
	start = {
		land_morale = 0.10
		diplomatic_reputation = 1
	}
	bonus = {
		prestige = 1
	}
	trigger = {
		tag = PRO
	}
	free = yes		#will be added at load

	memory_of_angevin_claims = {
		fabricate_claims_time = -0.2
	}
	revive_house_of_anjou = {
		legitimacy = 1
	}
	composite_monarchy = {
		global_unrest = -1
	}
	tarascon_castle = {
		defensiveness = 0.15
	}
	public_weal = {
		diplomatic_upkeep = 2
	}
	toulon_dockyard = {
		naval_maintenance_modifier = -0.05
		naval_forcelimit_modifier = 0.1
	}
	provencal_quilting = {
		production_efficiency = 0.1
	}
}

MDI_ideas = {
	start = {
		navy_tradition = 1.0
		light_ship_cost = -0.2
	}

	bonus = {
		naval_morale = 0.15
	}
	
	trigger = {
		tag = MDI
	}
	free = yes		#will be added at load.
	
	mdi_indian_ocean_trade = {
		merchants = 1
		trade_range_modifier = 0.2
	}
	somali_sailors = {
		leader_naval_manuever = 1
	}
	mdi_east_african_gold_trade = {
		global_trade_power = 0.1
	}
	city_of_mogadishu = {
		development_cost = -0.1
	}
	mogadishan_currency = {
		trade_efficiency = 0.1	
	}
	horn_of_africa = {
		naval_forcelimit_modifier = 0.2
	}
	toob_benadir = {
		global_trade_goods_size_modifier = 0.1
	}
}

TRE_ideas = {
	start = {
		legitimacy = 1
		heir_chance = 0.5
	}

	bonus = {
		global_trade_goods_size_modifier = 0.10
	}

	trigger = {
		tag = TRE
	}

	free = yes

	komnenoi_in_exile = {
		prestige = 1
	}
	pontic_mountains = {
		defensiveness = 0.2
	}
	legacy_of_the_alexiad = {
		idea_cost = -0.1
	}
	komnenoi_princesses = {
		diplomatic_reputation = 1
		diplomats = 1
	}
	the_lessons_of_the_fourth_crusade = {
		land_morale = 0.1
	}
	terminus_of_the_silk_road = {
		global_own_trade_power = 0.2
	}
	greek_scholars_abroad = {
		spy_offence = 0.2
	}
}

GEO_ideas = {
	start = {
		enemy_core_creation = 0.5
		war_exhaustion_cost = -0.15
	}
	
	bonus = {
		infantry_cost = -0.2
	}
	
	trigger = {
		OR = {
			tag = GEO
			tag = IME
		}
	}
	free = yes
	
	bagrationi_dynasty = {
		heir_chance = 0.5
	}
	georgian_isolation = {
		relations_decay_of_me = 0.3
	}
	restoration_of_fortresses_and_churches = {
		build_cost = -0.1
	}
	georgian_protectorates = {
		vassal_income = 0.2
	}
	samouravo_counties = {
		stability_cost_modifier = -0.1
	}
	sadrosho_districts = {
		manpower_recovery_speed = 0.2
	}
	georgian_embassies = {
		diplomatic_reputation = 1
	}
}

javan_ideas = {
	start = {
		tolerance_heathen = 2
		prestige_decay = -0.01	
	}
	
	bonus = {
		naval_maintenance_modifier = -0.2
	}
	
	trigger = {
		primary_culture = javanese
		NOT = { religion_group = muslim }
		NOT = { tag = IDN }
	}
	free = yes
	
	candi_shrines = {
		religious_unity = 0.20
	}
	indianization = {
		idea_cost = -0.10
	}
	dharmasastra = {
		global_missionary_strength = 0.02
	}
	pan_asian_trade = {
		merchants = 1
		trade_steering = 0.10
	}
	bi_yearly_harvest = {
		global_trade_goods_size_modifier = 0.10
	}
	modernized_shipbuilding = {
		global_ship_cost = -0.10
	}
	terracotta_banking = {
		trade_efficiency = 0.1
	}
}

AFG_ideas = {
	start = {
		army_tradition = 0.5
		global_own_trade_power = 0.1
	}
	
	bonus = {
		enemy_core_creation = 0.5
	}
	
	trigger = {
		tag = AFG
	}
	free = yes
	
	pashtunwali = {
		war_exhaustion_cost = -0.10
	}
	shadows_of_the_hindu_kush = {
		defensiveness = 0.25
	}
	tureh = {
		global_manpower_modifier = 0.2
	}
	afghan_diaspora = {
		diplomatic_reputation = 1
	}
	durrani_imperialism = {
		cavalry_power = 0.15
	}
	institutionalized_loya_jirga = {
		legitimacy = 1
	}
	graveyard_of_empires = {
		hostile_attrition = 1
	}
}

WAL_ideas = {
	start = {
		enemy_core_creation = 0.5
		discipline = 0.05
	}
	
	bonus = {
		manpower_recovery_speed = 0.20
	}
	
	trigger = {
		tag = WAL
	}
	free = yes
	
	cunning_diplomacy = {
		diplomatic_reputation = 1
	}
	foreign_trade_restrictions = {
		global_prov_trade_power_modifier = 0.20
	}
	mercenary_guard = {
		merc_maintenance_modifier = -0.25
	}
	w_foreign_advisors = {
		advisor_cost = -0.1
	}
	legacy_of_the_impaler = {
		leader_land_shock = 1
	}
	boyar_regime = { 
		legitimacy = 1
	}
	abolition_of_serfdom = {
		global_manpower_modifier = 0.2
	}
}

CRO_ideas = {
	start = {
		cavalry_power = 0.10
		naval_forcelimit_modifier = 0.15
	}

	bonus = {
		prestige_decay = -0.01
	}
	
	trigger = {
		tag = CRO
	}
	free = yes		#will be added at load.
	
	hrvatski_ban = {
		free_leader_pool = 1
	}
	pearl_of_the_adriatic = {
		trade_steering = 0.1
	}
	granary_of_croatia = {
		global_tax_modifier = 0.1
	}
	antemurale_christianitatis = {
		defensiveness = 0.05
		tolerance_own = 1
	}
	the_sabor = {
		ae_impact = -0.15
	}
	croatian_renaissance = {
		adm_tech_cost_modifier = -0.1
	}
	pandurs = {
		infantry_power = 0.1
	}
}

CYP_ideas = {
	start = {
		naval_forcelimit_modifier = 0.2
		galley_cost = -0.2
	}
	bonus = {
		navy_tradition_decay = -0.01
	}
	trigger = {
		tag = CYP
	}
	free = yes

	king_of_jerusalem = {
		legitimacy = 0.5
		fabricate_claims_time = -0.2
	}
	frankish_crusaders = {
		army_tradition = 1.0
	}
	commandaria_wine = {
		production_efficiency = 0.1
	}
	lusignan_diplomacy = {
		diplomatic_reputation = 1
	}
	cypriot_fortifications = {
		defensiveness = 0.25
	}
	repel_the_corsairs = {
		galley_power = 0.2
	}
	raid_turkish_commerce = {
		embargo_efficiency = 0.1
		privateer_efficiency = 0.15
	}
}

NAV_ideas = {
	start = {
		naval_forcelimit_modifier = 0.2
		light_ship_cost = -0.20
	}
	bonus = {
		trade_efficiency = 0.1
	}
	trigger = {
		tag = NAV
	}
	free = yes

	dorretxeak_towers = {
		defensiveness = 0.1
	}
	navarrese_company = {
		mercenary_cost = -0.15
	}
	intrepid_pioneers = {
		global_colonial_growth = 20
	}
	transatlantic_whaling = {
		production_efficiency = 0.1
	}
	crosspyrenean_trade = {
		technology_cost = -0.05
		trade_steering = 0.25
	}
	royal_basque_society = {
		idea_cost = -0.1
	}
	end_of_fueros = {
		stability_cost_modifier = -0.10
	}
}

AZT_ideas = {
	start = {
		infantry_power = 0.1
		idea_cost = -0.1
	}

	bonus = {
		global_manpower_modifier = 0.25
	}
	
	trigger = {
			tag = AZT
	}
	free = yes		#wibe added at load.
	
	flower_wars = {
		war_exhaustion_cost = -0.10
	}
	sustaining_the_gods = {
		legitimacy = 1
	}
	telpochcalli = {
		manpower_recovery_speed = 0.1
	}
	eagles_and_jaguars = {
		land_morale = 0.10
	}
	imperial_tribute = {
		global_tax_modifier = 0.1
	}
	floating_gardens = {
		production_efficiency = 0.1
	}
	pochtecayotl = {
		spy_offence = 0.2
	}
}

DAH_ideas = {
	start = {
		enemy_core_creation = 0.25
		defensiveness = 0.1
	}

	bonus = {
		production_efficiency = 0.1
	}
	
	trigger = {
			tag = DAH
	}
	free = yes		#wibe added at load.
	
	children_of_the_panther = {
		legitimacy = 1
	}
	slave_hunts = {
		global_manpower_modifier = 0.15
	}
	migan_and_mehu = {
		stability_cost_modifier = -0.1
	}
	lagredis = {
		global_spy_defence = 0.3		
	}
	the_amazons = {
		discipline = 0.05
	}
	the_yovogan = {
		technology_cost = -0.05
	}
	palaces_of_abomey = {
		prestige = 1
	}
}


KBO_ideas = {
	start = {
		vassal_income = 0.25
		free_leader_pool = 1
	}

	bonus = {
		legitimacy = 1
	}
 
	trigger = {
		tag = KBO
	}
	free = yes
	
	land_of_ngazargamu = {
		production_efficiency = 0.1	
	}
	
	sayfawad_dynasty = { 
		global_unrest = -1
	}
	alumas_reforms = {
		global_trade_goods_size_modifier = 0.10
	}
	house_of_kanem = {
		global_missionary_strength = 0.02
		tolerance_own = 1
	}
	
	fixed_military_camps = {
		defensiveness = 0.20
	}
	clan_head_council = {
		stability_cost_modifier = -0.1
	}
	duties_on_sahara_trade = {
		global_prov_trade_power_modifier = 0.15
	}

}


FEO_ideas = {
	start = {
		global_trade_power = 0.1
		army_tradition_decay = -0.01
	}

	bonus = {
		discipline = 0.05
	}
	
	trigger = {
		tag = FEO
	}
	free = yes		#will be added at load.

	principate_guard = {
		mercenary_cost = -0.2
	}
	komnin_paleolog_gavras = {
		heir_chance = 0.5		
	}
	aristocracy_in_moskovia = {
		diplomatic_reputation = 1
	}
	avlita_port = {
		trade_efficiency = 0.1
	}
	mangup_kalamita= {
		defensiveness = 0.25
	}
	turms = {
		global_tax_modifier = 0.1
	}
	cave_monasteries = {
		tolerance_own = 1
	}
}

SIL_ideas = {
	start = {
		prestige = 1
		diplomatic_reputation = 1
	}

	bonus = {
	 	global_tax_modifier = 0.10
	}

	trigger = {
		tag = SIL
	}
	free = yes

	under_the_infuence = {
		relations_decay_of_me = 0.15
	}
	silesian_duchies = {
		stability_cost_modifier = -0.10
	}
	german_settlers = {
		build_cost = -0.1
		development_cost = -0.1
	}
	raubritter = {
		trade_steering = 0.10
	}
	via_regia = {
		trade_efficiency = 0.1
	}
	hanseatic_ties = {
		global_prov_trade_power_modifier = 0.1
	}
	black_gold = {
		production_efficiency = 0.1
	}
}


DNZ_ideas = {
	start = {
		global_own_trade_power = 0.1
		trade_efficiency = 0.1
	}

	bonus = {
		trade_steering = 0.2
	}

	trigger = {
		tag = DNZ
	}
	free = yes		#will be added at load.

	danzig_law = {
		diplomatic_upkeep = 1
	}
	vistula_river_trade = {
		global_trade_power = 0.15
	}
	centralized_population = {
		global_manpower_modifier = 0.1
	}
	hanseatic_league_member = {
		mercenary_cost = -0.2
	}
	danziger_shipyard = {
		light_ship_cost = -0.15
	}
	continued_independence = {
		manpower_recovery_speed = 0.05
		defensiveness = 0.15
	}
	lutheran_change = {
		global_tax_modifier = 0.10
	}
}

KRA_ideas = {
	start = {
		trade_steering = 0.1
		trade_efficiency = 0.1
	}

	bonus = {
		prestige = 1
	}

	trigger = {
		tag = KRA
	}

	free = yes		#will be added at load.

	kra_legendary_legacy = {
		land_morale = 0.1
	}
	kra_seat_of_gov = {
		stability_cost_modifier = -0.1
	}
	kra_city_rights = {
		global_tax_modifier = 0.10
	}
	kra_cas_forts = {
		defensiveness = 0.20
	}
	kra_jewish_community = {
		advisor_pool = 1
	}
	kra_polish_athens = {
		technology_cost = -0.05
	}
	kra_free_city = {
		diplomats = 1
		diplomatic_upkeep = 1
	}
}

AJU_ideas = {
	start = {
		build_cost = -0.1
		global_missionary_strength = 0.01
	}

	bonus = {
		land_morale = 0.1
	}
	
	trigger = {
		tag = AJU
	}
	free = yes		#will be added at load.
	
	aju_maritime_enterprise = {
		global_ship_cost = -0.1
	}
	istunka_tournament = {
		global_unrest = -1
	}
	gareen_imams = {
		missionaries = 1
	}
	aju_muslim_migrations = {
		advisor_pool = 1
	}
	aju_hydraulic_empire = {
		development_cost = -0.1
		stability_cost_modifier = -0.1
	}
	aju_expelling_the_infidel = {
		leader_land_shock = 1
	}
	aju_received_assistance = {
		mil_tech_cost_modifier = -0.1
	}
}

RYA_ideas = {
	start = {
		global_unrest = -1
		recover_army_morale_speed = 0.025
	}
	
	bonus = {
		land_morale = 0.10
	}
	
	trigger = {
		tag = RYA
	}
	free = yes
	
	arsenal_of_ryazan = {
		land_forcelimit_modifier = 0.25
		global_manpower_modifier = 0.15
	}
	tatar_mercenaries = {
		cavalry_cost = -0.1
	}
	rya_land_charters = {
		manpower_recovery_speed = 0.15
	}
	rya_russian_grain = {
		production_efficiency = 0.1	
	}
	march_of_russia = {
		war_exhaustion = -0.02
		infantry_power = 0.05
	}
	russian_ambition = {
		core_creation = -0.15
	}
	western_contacts = {
		advisor_cost = -0.1
	}
}

TVE_ideas = {
	start = {
		land_forcelimit_modifier = 0.2
		global_prov_trade_power_modifier = 0.15		
	}
	
	bonus = {
		reinforce_speed = 0.15
	}
	
	trigger = {
		tag = TVE
	}
	free = yes
	
	tverian_merchants = {
		trade_efficiency = 0.1
	}
	defend_against_muscowy = {
		defensiveness = 0.2
	}
	patriarch_of_tver = {
		stability_cost_modifier = -0.1
	}
	tverian_architects = {
		build_cost = -0.15
	}
	cloth_business = {
		production_efficiency = 0.1
	}
	tverian_tercio = {
		infantry_power = 0.1
	}
	tve_national_army = {
		global_manpower_modifier = 0.33
	}
}

YAR_ideas = {
	start = {
		reinforce_speed = 0.15
		manpower_recovery_speed = 0.1	
	}
	
	bonus = {
		prestige_from_land = 0.50
	}
	
	trigger = {
		tag = YAR
	}
	free = yes
	
	between_hammer_and_avil = {
		fabricate_claims_time = -0.2
	}
	third_option = {
		diplomatic_reputation = 1
	}
	reform_boyars = {
		infantry_cost = -0.10
		cavalry_cost = -0.10		
	}
	siberian_mercenaries = {
		mercenary_cost = -0.20
	}
	cult_of_generals = {
		army_tradition = 1
	}
	yar_two_towers = {
		defensiveness = 0.15
	}
	yar_russian_ambition = {
		improve_relation_modifier = 0.5
	}
}

PSK_ideas = {
	start = {
		caravan_power = 0.15
		merchants = 1		
	}
	
	bonus = {
		global_trade_goods_size_modifier = 0.2
	}
	
	trigger = {
		tag = PSK
	}
	free = yes
	
	veche_of_pskov = {
		advisor_pool = 1
	}
	legacy_of_daumantas = {
		recover_army_morale_speed = 0.1
	}
	balt_mercenaries = {
		merc_maintenance_modifier = -0.2
	}
	pskov_charter = {
		global_unrest = -2
	}
	psk_knights_guard = {
		possible_mercenaries = 0.50
	}
	arts_and_crafts_of_pskov = {
 		global_trade_power = 0.1
	}
	pskov_before_all_others = {
		trade_steering = 0.20
	}
}


SMO_ideas = {
	start = {
		prestige_decay = -0.01
		advisor_cost = -0.15	
	}
	
	bonus = {
		prestige = 1
	}
	
	trigger = {
		tag = SMO
	}
	free = yes
	
	smolenskian_resolve = {
		religious_unity = 0.15
	}
	armories_of_smolensk = {
		infantry_power = 0.05
		mil_tech_cost_modifier  = -0.05		
	}
	smo_western_mercenaries = {
		merc_maintenance_modifier = -0.25
	}
	the_great_foundry = {
		artillery_cost = -0.2
	}
	smo_hold_the_line = {
		leader_land_fire = 1
	}
	artillery_before_all = {
		artillery_power = 0.1
	}
	tsar_mortars = {
		siege_ability = 0.10
	}
}

BOS_ideas = {
	start = {	
		religious_unity = 0.25
		tolerance_heretic = 3	
	}
	
	bonus = {
		core_creation = -0.15
	}
	
	trigger = {
		tag = BOS
	}
	free = yes
	
	heretic_teachings = {
		technology_cost = -0.05
	}
	per_aspera_ad_astra = {
		legitimacy = 1
	}
	empower_bosnian_nobility = {
		free_leader_pool = 1
	}
	italian_connections = {
		diplomatic_upkeep = 1
	}
	land_of_princes = {
		vassal_forcelimit_bonus = 1
		vassal_income = 0.25
	}
	flexible_diplomacy = {
		diplomats = 1
	}
	over_hills_through_woods = {
		hostile_attrition = 1
		defensiveness = 0.15
	}
}

MOL_ideas = {
	start = {
		land_morale = 0.10
		relations_decay_of_me = 0.33
	}
	bonus = {
		defensiveness = 0.10
	}
	trigger = {
		tag = MOL
	}
	free = yes		#will be added at load

	first_dismounting = {
		prestige = 1
	}
	razesi_peasants = {
		manpower_recovery_speed = 0.1
	}
	upper_boyars = {
		land_forcelimit_modifier = 0.25
	}
	moldavia_hospodar = {
		legitimacy = 1
	}
	moldavia_metropoly = {
		global_missionary_strength = 0.02
	}
	vlach_shepherds = {
		enemy_core_creation = 0.25
	}
	moldavian_trade = {
		trade_efficiency = 0.1
	}
}

AIR_ideas = {
	start = {
		land_attrition = -0.10
		caravan_power = 0.2
	}
	
	bonus = {
		leader_land_shock = 1
	}
	
	trigger = {
		TAG = AIR
	}
	
	free = yes		#will be added at load.
	
	taghlamt = {
		trade_efficiency = 0.10
	}
	cross_of_agades = { 
		land_morale = 0.15
	}
	legacy_of_tin_hinan = {
		legitimacy = 1
	}
	blue_people = { 
		prestige = 1
	}
	inadan_castes = {
		production_efficiency = 0.1
	}
	nomadic_traditions = {
		leader_land_manuever = 1
	}
	ineslemen_teachings = {
		global_missionary_strength = 0.01
	}
	
}

mossi_ideas = {
	start = {
		global_unrest = -1
		cavalry_power = 0.1
	}
	
	bonus = {
		diplomatic_upkeep = 1
	}
	
	trigger = {
		OR = {
			TAG = MSI
			TAG = YAT
		}
	}
	
	free = yes		#will be added at load.
	
	riale_and_yennenga = {
		legitimacy = 1
	}
	
	mossi_cavalry_raids = { 
		cavalry_cost = -0.1
	}
	
	nyonnyonse_vassals = {
		accepted_culture_threshold = -0.1
	}
	
	nakomse = { 
		global_autonomy = -0.05
	}
	
	land_of_the_ancestors = {
		defensiveness = 0.15
	}
	
	honoring_the_masks = {
		tolerance_own = 2
	}

	friday_court = {
		stability_cost_modifier = -0.1
	}
	
}

fulani_jihad_ideas = {
	start = {
		recover_army_morale_speed = 0.05
		cavalry_cost = -0.10
	}
	
	bonus = {
		stability_cost_modifier = -0.10
	}
	
	trigger = {
		OR = {
			TAG = SOK
			has_country_flag = fulani_jihad_state
		}
	}
	
	free = yes		#will be added at load.
	
	wandering_scholars = {
		missionaries = 1
	}
	
	unrighteous_kings = { 
		defensiveness = 0.15
	}
	
	fulani_jihads = {
		global_missionary_strength = 0.01
	}
	
	imams_and_emirs = { 
		land_morale = 0.1
	}
	
	islamic_scholarship = {
		tolerance_own = 2
	}
	
	community_of_the_faithful = {
		accepted_culture_threshold = -0.15
	}

	caliph_in_africa = {
		prestige = 1
	}
	
}

TAR_ideas = {
	start = {
		legitimacy = 1
		years_of_nationalism = -5
	}
	
	bonus = {
		manpower_recovery_speed = 0.1
	}
	
	trigger = {
		TAG = TAR
	}
	
	free = yes		#will be added at load.
	
	copperworking = {
		infantry_power = 0.1
	}
	
	no_mercy = { 
		global_unrest = -1
	}
	
	merchant_officials = {
		trade_efficiency = 0.1
	}
	
	war_bonfires = {
		global_regiment_recruit_speed = -0.10
	}
	
	fortified_frontier = {
		defensiveness = 0.10
		fort_maintenance_modifier = -0.10
	}

	otomi_settlements= {
		global_manpower_modifier = 0.15
	}
	
	tarascan_assmilation = { 
		core_creation = -0.15
	}
}



KAR_ideas = {
	start = {
		army_tradition = 1.0
		core_creation = -0.2
	}

	bonus = {
		discipline = 0.05
	}
	
	trigger = {
		tag = KAR
	}
	free = yes		#will be added at load.
	
	mehmet_bey_firman = {
		stability_cost_modifier = -0.1
		culture_conversion_cost = -0.2
	}
	ghazi = {
		#uses ottoman ideas
	}
	karamanid_cavalry = {
		cavalry_power = 0.15
	}
	kar_seize_the_opportunity = {
		diplomats = 1
	}
	karamanid_architecture = {
		development_cost = -0.1
	}
	home_of_the_whirling_dervishes = {
		religious_unity = 0.2
	}
	true_heirs_seljuk_empire = {
		legitimacy = 1
	}
}

MON_ideas = {
	start = {
		defensiveness = 0.15	
		hostile_attrition = 1	
	}
	
	bonus = {
		infantry_power = 0.1
	}
	
	trigger = {
		tag = MON
	}
	free = yes
	
	mon_idea_1 = {
		legitimacy = 1	
	}
	mon_idea_2 = {
		tolerance_own = 1		
	}
	mon_idea_3 = {
		infantry_cost = -0.1
	}
	mon_idea_4 = {
		embargo_efficiency = 0.1
		privateer_efficiency = 0.15
	}
	mon_idea_5 = {
		navy_tradition = 1
	}
	mon_idea_6 = {
		global_tax_modifier = 0.1
	}
	mon_idea_7 = {
		global_manpower_modifier = 0.15
	}
}

ROM_ideas = {
	start = {
		discipline = 0.05
		tolerance_own = 2
	}

	bonus = {
		relations_decay_of_me = 0.25
	}

	trigger = {
		tag = RMN
	}

	free = yes # will be added at load

	flexible_recruiting = {
		manpower_recovery_speed = 0.2
	}
	skilled_commanders = {
		leader_land_manuever = 1
	}
	scorch_the_land_and_poison_the_wells = {
		hostile_attrition = 1
	}
	latin_island = {
		legitimacy = 1
	}
	rom_peasant_soldiers = {
		infantry_cost = -0.1
		global_manpower_modifier = 0.1
	}
	phanariote_traders = {
		global_trade_power = 0.15
	}
	phanariote_taxes = {
		global_tax_modifier = 0.1
	}
}

ATH_ideas = {
	start = {
		defensiveness = 0.1
		stability_cost_modifier = -0.1		
	}
	bonus = {
		land_morale = 0.1
	}
	trigger = {
		tag = ATH
	}
	free = yes		#will be added at load

	dominus_athenarum = {
		legitimacy = 1
	}
	athenian_openeness = {
		accepted_culture_threshold = -0.15
	}
	athenian_pragmatism = {
		diplomatic_reputation = 1
	}
	revive_the_latin_greece = {
		prestige = 1
	}
	latin_contracts = {
		global_unrest = -1
	}
	archbishop_of_athens = {
		global_missionary_strength = 0.01
	}
	athenian_army_reform = {
		infantry_power = 0.05
		artillery_power = 0.05		
	}
}

GOT_ideas = {
	start = {
		privateer_efficiency = 0.15
		naval_forcelimit_modifier = 0.25
	}
	
	bonus = {
		mercenary_cost = -0.2
	}
	
	trigger = {
		tag = GOT
	}
	free = yes
	
	rebuild_visby = {
		build_cost = -0.1
	}
	invite_mercenaries_to_visby = {
		possible_mercenaries = 1.0
	}
	expand_visby_dockyard = {
		global_ship_cost = -0.1
	}
	rebuild_the_trade = {
		global_trade_power = 0.1
	}
	gutnish_merchant_adventurers = {
		merchants = 1
	}
	gutnish_merchant_navy = {
 		light_ship_power = 0.15
	}
	found_visby_bank = {
		interest = -1
	}
}

FIN_ideas = {
	start = {
		discipline = 0.05
		global_tax_modifier = 0.10
	}
	
	bonus = {
		global_heretic_missionary_strength = 0.02
	}
	
	trigger = {
		tag = FIN
	}
	free = yes
	
	expand_viborg = {
		defensiveness = 0.15
	}
	hakkapelitta_fin = {
 		cavalry_power = 0.15
	}	
	the_fourth_estate = {
		production_efficiency = 0.1
	}
	settle_middle_finland = {
		build_cost = -0.15
	}
	found_turun_akatemia = {
		technology_cost = -0.05
	}
	the_white_death = {
		hostile_attrition = 1
	}
	anjala_conspiracy = {
		land_morale = 0.1
	}
}

ALB_ideas = {
	start = {
		defensiveness = 0.2
		manpower_recovery_speed = 0.10		
	}
	
	bonus = {
		army_tradition_decay = -0.01
	}
	
	trigger = {
		tag = ALB
	}
	free = yes
	
	all_lands_under_skanderbeg = {
		land_forcelimit_modifier = 0.2
	}
	land_of_ambushers = {
		leader_land_manuever = 1		
	}
	kingdom_of_albania = {
		prestige = 1
	}
	hit_and_run = {
		cavalry_power = 0.15
	}
	land_of_eagles = {
		stability_cost_modifier = -0.1
	}
	albanian_tolerance = {
		tolerance_heretic = 1
		tolerance_heathen = 1		
	}
	break_the_princes = {
		global_manpower_modifier = 0.15
	}
}

PLT_ideas = {
	start = {
		infantry_cost = -0.1
		hostile_attrition = 1	
	}
	
	bonus = {
		infantry_power = 0.1
	}
	
	trigger = {
		tag = PLT
	}
	free = yes
	
	legacy_of_the_werewolf_prince = {
		fabricate_claims_time = -0.2
	}	
	heritage_of_the_rus = {
		legitimacy = 1	
	}
	cultural_center = {
		idea_cost = -0.1	
	}
	land_of_strongholds = {
		defensiveness = 0.1
	}
	trade_hub = {
		trade_efficiency = 0.1
	}
	diplomatic_initiative = {
		diplomatic_upkeep = 1
	}
	forest_of_europe = {
		build_cost = -0.1
		development_cost = -0.1
	}
}

PRM_ideas = {
	start = {
		prestige_decay = -0.01
		tolerance_heathen = 2	
	}
	
	bonus = {
		defensiveness = 0.2
	}
	
	trigger = {
		tag = PRM
	}
	free = yes
	
	capital_of_prikamye = {
		advisor_cost = -0.1
	}
	turkic_mercenaries = {
		cavalry_cost = -0.15
	}	
	the_old_traditions = {
		global_unrest = -1		
	}
	the_great_perm = {
		trade_efficiency = 0.10		
	}
	warriors_of_taiga = {
		leader_land_manuever = 1		
	}
	komi_tolerance = {
		religious_unity = 0.25
	}
	permian_army_reform = {
		land_forcelimit_modifier = 0.25
	}
}

ASH_ideas = {
	start = {
		infantry_power = 0.10
		loot_amount = 0.25
	}
	
	bonus = {
		merchants = 1
	}
	
	trigger = {
		tag = ASH
	}
	free = yes
	
	ash_idea_1 = {
		advisor_cost = -0.10
	}
	ash_idea_2 = {
		technology_cost = -0.05
	}
	ash_idea_3 = {
		mercenary_cost = -0.2
	}
	ash_idea_4 = {
		legitimacy = 1
	}
	ash_idea_5 = {
		global_manpower_modifier = 0.15
	}
	ash_idea_6 = {
		global_tax_modifier = 0.10
	}
	ash_idea_7 = {
		years_of_nationalism = -5
	}
}



MPC_ideas = {
	start = {
		hostile_attrition = 1
		global_manpower_modifier = 0.1
	}
	bonus = {
		diplomats = 1
	}
	trigger = {
		tag = MPC
	}
	free = yes		#will be added at load.
		
	mpc_idea_1 = {
		defensiveness = 0.15
	}
	mpc_idea_2 = {
		discipline = 0.05
	}
	mpc_idea_3 = {
		leader_land_shock = 1
	}
	mpc_idea_4 = {
		trade_steering = 0.2
	}
	mpc_idea_5 = {
		global_unrest = -1
	}
	mpc_idea_6 = {
		diplomatic_reputation = 1
	}
	mpc_idea_7 = {
		prestige = 1
	}
}

INC_ideas = {
	start = {
		idea_cost = -0.1
		land_forcelimit_modifier = 0.2
	}
	bonus = {
		free_leader_pool = 1
	}
	trigger = {
		OR = {
			tag = INC
			tag = CSU
		}
	}
	free = yes		#will be added at load.
		
	machu_picchu = {
		prestige = 1
	}
	mitma = { #Increased Obligations on local chiefs
		development_cost = -0.1
	}
	quipu = {
		global_tax_modifier = 0.1
	}
	drafted_hatun_runas = {
		discipline = 0.025
		global_manpower_modifier = 0.1
	}
	mita_system = {
		build_cost = -0.2
	}
	llama_michis = {
		production_efficiency = 0.1
	}
	tambo = {
		land_attrition = -0.10
	}
}

CHM_ideas = {
	start = {
		global_tax_modifier = 0.1
		global_unrest = -1
	}
	
	bonus = {
		prestige = 1
	}
	
	trigger = {
		tag = CHM
	}
	free = yes
	
	chm_idea_1 = {
		global_trade_goods_size_modifier = 0.1
	}
	chm_idea_2 = {
		defensiveness = 0.1
	}
	chm_idea_3 = {
		build_cost = -0.1
	}
	chm_idea_4 = {
		global_spy_defence = 0.2
	}
	chm_idea_5 = {
		advisor_pool = 1
	}
	chm_idea_6 = {
		global_trade_power = 0.1
	}
	chm_idea_7 = {
		global_manpower_modifier = 0.1
	}
}

MCA_ideas = {
	start = {
		global_own_trade_power = 0.25
		defensiveness = 0.15
	}
	
	bonus = {
		global_unrest = -1
	}
	
	trigger = {
		tag = MCA
	}
	free = yes
	
	mca_idea_1 = {
		stability_cost_modifier = -0.10
	}
	mca_idea_2 = {
		prestige = 1
	}
	mca_idea_3 = {
		army_tradition = 0.5
	}
	mca_idea_4 = {
		global_manpower_modifier = 0.15
	}
	mca_idea_5 = {
		global_tax_modifier = 0.10
	}
	mca_idea_6 = {
		global_trade_goods_size_modifier = 0.1
	}
	mca_idea_7 = {
		legitimacy = 1
	}
}

CYA_ideas = {
	start = {
		build_cost = -0.1
		advisor_pool = 1
	}
	
	bonus = {
		production_efficiency = 0.1	
	}
	
	trigger = {
		tag = CYA
	}
	free = yes
	
	cya_idea_1 = {
		land_morale = 0.10
	}
	cya_idea_2 = {
		development_cost = -0.1	
	}
	cya_idea_3 = {
		defensiveness = 0.1
	}
	cya_idea_4 = {
		diplomatic_reputation = 1		
	}
	cya_idea_5 = {
		enemy_core_creation = 0.25
	}
	cya_idea_6 = {
		prestige = 1
	}
	cya_idea_7 = {
		hostile_attrition = 1.0
	}
}

TEU_ideas = {
	start = {
		cavalry_power = 0.1
		discipline = 0.05
	}
	
	bonus = {
		technology_cost = -0.05	
	}
	
	trigger = {
		tag = TEU
	}
	free = yes
	
	teu_idea_1 = {
		cavalry_cost = -0.1	
		infantry_cost = -0.1
	}
	teu_idea_2 = {
		manpower_recovery_speed = 0.15
	}
	teu_idea_3 = {
		infantry_power = 0.1
	}
	teu_idea_4 = {
		papal_influence = 1
		church_power_modifier = 0.05
		global_missionary_strength = 0.02
	}
	teu_idea_5 = {
		defensiveness = 0.15
	}
	teu_idea_6 = {
		missionaries = 1
	}
	teu_idea_7 = {
		tolerance_own = 1
	}
}

BUL_ideas = {
	start = {	
		merchants = 1
		core_creation = -0.1		
	}
	
	bonus = {
		infantry_power = 0.15
	}
	
	trigger = {
		tag = BUL
	}
	free = yes
	
	bul_idea_1 = {
		stability_cost_modifier = -0.1
	}
	bul_idea_2 = {
		global_heretic_missionary_strength = 0.02		
	}
	bul_idea_3 = {
 		global_unrest = -1
	}
	bul_idea_4 = {
		infantry_cost = -0.1
	}
	bul_idea_5 = {
		prestige = 1
	}
	bul_idea_6 = {
		land_morale = 0.10
	}
	bul_idea_7 = {
		legitimacy = 1
	}
}

KIE_ideas = {
	start = {
		global_unrest = -1	
		global_heretic_missionary_strength = 0.01
	}
	
	bonus = {
		land_morale = 0.1
	}
	
	trigger = {
		tag = KIE
	}
	free = yes
	
	mother_of_all_cities = {
		prestige = 1
	}
	heritage_of_rus = {
		diplomatic_reputation = 1		
	}
	fending_off_the_invaders = {
		defensiveness = 0.15		
	}
	chernozem_land = {
		production_efficiency = 0.1
	}
	center_of_orthodox_church = {
		global_missionary_strength = 0.01
		tolerance_own = 1		
	}
	support_local_traders = {
		merchants = 1
	}
	centralized_rule = {
		global_tax_modifier = 0.1
	}
}

NAX_ideas = {
	start = {
		galley_power = 0.2
		fabricate_claims_time = -0.2
	}
	
	bonus = {
		diplomatic_annexation_cost = -0.15
	}
	
	trigger = {
		tag = NAX
	}
	free = yes
	
	maritime_state = {
		naval_forcelimit_modifier = 0.2
	}
	naxos_rules_the_waves = {
		recover_navy_morale_speed = 0.05
	}
	archipelago_of_opportunities = {
		embargo_efficiency = 0.1	
		privateer_efficiency = 0.25
	}
	legacy_of_crusaders = {
		army_tradition = 1
	}
	archipelago_feudalism = {
		global_unrest = -1		
	}
	latin_roots = {
		technology_cost = -0.05
	}	
	naxian_ambitions = {
		core_creation = -0.1
	}
}

TUA_ideas = {
	start = {
		migration_cooldown = -0.2
		tolerance_own = 2
	}
	
	bonus = {
		technology_cost = -0.05
	}
	
	trigger = {
		tag = TUA
	}
	free = yes
	
	ge_hunter_gatherers = {
		land_attrition = -0.1
	}
	ge_home_of_fisherfolk = {
		global_unrest = -1		
	}
	yam_growers = {
		production_efficiency = 0.1
	}
	ge_mithology = {
		army_tradition_decay = -0.01
	}
	ge_jaguar_warriors = {
		leader_land_manuever = 1
	}
	ge_establish_trade = {
		trade_efficiency = 0.1
	}
	ge_unite_the_tribes = {
		global_manpower_modifier = 0.15
	}
}

POM_ideas = {
	start = {
		light_ship_cost = -0.1
		trade_range_modifier = 0.25
	}
	
	bonus = {
 		global_trade_power = 0.1
	}
	
	trigger = {
		OR = {
			tag = POM
			primary_culture = pommeranian
		}
	}
	free = yes
	
	pom_idea_1 = {
		embargo_efficiency = 0.1
		privateer_efficiency = 0.15
	}
	pom_idea_2 = {
		merchants = 1
	}
	pom_idea_3 = {
		trade_steering = 0.15
	}
	pom_idea_4 = {
		tolerance_heretic = 2		
	}
	pom_idea_5 = {
		mercenary_cost = -0.1
	}
	pom_idea_6 = {
		trade_efficiency = 0.1
	}
	pom_idea_7 = {
		heavy_ship_power = 0.1
	}
}

KAZ_ideas = {
	start = {
		no_cost_for_reinforcing = yes		
		tolerance_heathen = 2		
	}
	
	bonus = {
		 land_morale = 0.15
	}
	
	trigger = {
		tag = KAZ
	}
	free = yes
	
	kaz_idea_1 = {
		religious_unity = 0.25
	}
	kaz_idea_2 = {
		core_creation = -0.25
	}
	kaz_idea_3 = {
		cavalry_power = 0.20
	}
	kaz_idea_4 = {
		global_manpower_modifier = 0.25	
	}
	kaz_idea_5 = {
		leader_land_manuever = 1
	}
	kaz_idea_6 = {
		defensiveness = 0.15
	}
	kaz_idea_7 = {
		trade_efficiency = 0.1
	}
}

ARM_ideas = {
	start = {
		war_exhaustion_cost = -0.1
		recover_army_morale_speed = 0.05
	}

	bonus = {
		hostile_attrition = 1
	}
	
	trigger = {
		tag = ARM
	}
	free = yes		#will be added at load.
	
	apostolic_church = {
		global_missionary_strength = 0.02
	}
	land_reclamation = {
		build_cost = -0.15
	}
	border_nation = {
		diplomatic_reputation = 1
	}
	melikdom_organization = {
		global_tax_modifier = 0.1
	}
	sygnakhs = {
		global_regiment_cost = -0.1
	}
	nakharar_titles = {
		enemy_core_creation = 0.25
	}
	end_of_armenian_diaspora = {
		production_efficiency = 0.1
	}
}


WLS_ideas = {
	start = {
		hostile_attrition = 1
		land_morale = 0.1
	}

	bonus = {
		land_forcelimit_modifier = 0.25
	}
	
	trigger = {
		primary_culture = welsh
	}
	free = yes		#will be added at load.
	
	cynulliad = {
		stability_cost_modifier = -0.2
	}
	bardic_literature = {
		prestige = 1
	}
	cyfraith_hywel = {
		global_unrest = -1
	}
	unbennaeth_prydain = {
		legitimacy = 1
	}
	economic_revival = {
		production_efficiency = 0.1
	}
	prifysgolion_cymru = {
		idea_cost = -0.1
	}
	welsh_church = {
		tolerance_own = 1
		global_heretic_missionary_strength = 0.01
	}
}

hausa_ideas = {
	start = {
		diplomats = 1
		global_own_trade_power = 0.1
	}
	
	bonus = {
		development_cost = -0.1
	}
	
	trigger = {
		OR = {
			TAG = KTS
			TAG = KAN
			TAG = ZZZ
			TAG = HAU
		}
	}
	
	free = yes		#will be added at load.
	
	heirs_of_bayajida = {
		diplomatic_upkeep = 1
	}
	
	regnal_chronicles = { 
		prestige = 1
	}
	
	sarakunan_babba = {
		production_efficiency = 0.1
	}
	
	sarakunan_kasuwa = {
		caravan_power = 0.2
	}
	
	sarkin_yaki = {
		defensiveness = 0.15
	}

	sarkin_bayi = {
		build_cost = -0.20
	}
	
	borno_refugees = { 
		technology_cost = -0.05
	}
	
}

GUA_ideas = {
	start = {
		infantry_cost = -0.10
		global_tax_modifier = 0.1
	}
	
	bonus = {
		global_unrest = -1
	}
	
	trigger = {
		tag = GUA
	}
	free = yes
	
	gua_idea_1 = {
		stability_cost_modifier = -0.1
	}
	gua_idea_2 = {
		production_efficiency = 0.1
	}
	gua_idea_3 = {
		prestige = 1
	}
	gua_idea_4 = {
		tolerance_heathen = 2
	}
	gua_idea_5 = {
		global_manpower_modifier = 0.15
	}
	gua_idea_6 = {
		defensiveness = 0.15
	}
	gua_idea_7 = {
		infantry_power = 0.1
	}
}

CUA_ideas = {
	start = {
		stability_cost_modifier = -0.10
		migration_cooldown = -0.2
	}
	
	bonus = {
		cavalry_power = 0.10
	}
	
	trigger = {
		tag = CUA
	}
	free = yes
	
	cua_idea_1 = {
		development_cost = -0.1
	}
	cua_idea_2 = {
		land_attrition = -0.15
	}
	cua_idea_3 = {
		leader_land_shock = 1
	}
	cua_idea_4 = {
		cavalry_cost = -0.10
	}
	cua_idea_5 = {
		hostile_attrition = 1
	}
	cua_idea_6 = {
		land_morale = 0.10
	}
	cua_idea_7 = {
		prestige = 1
	}
}

CIR_ideas = {
	start = {
		stability_cost_modifier = -0.1
		enemy_core_creation = 0.5
	}
	
	bonus = {
		land_morale = 0.10		
	}
	
	trigger = {
		tag = CIR
	}
	free = yes
	
	horsemen_of_the_steppe = {
		cavalry_power = 0.05
		cavalry_cost = -0.1
	}
	merchants_of_genoa = {
		global_prov_trade_power_modifier = 0.15
	}
	circassian_grain = {
		trade_efficiency = 0.1
	}
	franciscan_missionaries = {
		missionaries = 1
	}
	adyghe_beauty = {
		prestige_decay = -0.01
	}
	steppe_diplomats = {
		diplomats = 1
	}
	circassian_religious_flexibility = {
		tolerance_heathen = 1
		tolerance_heretic = 1
	}
}

LXA_ideas = {
	start = {
		tolerance_own = 2
		global_missionary_strength = 0.01
	}
	
	bonus = {
		land_forcelimit_modifier = 0.2
	}
	
	trigger = {
		tag = LXA
	}
	free = yes
	
	lao_ethnic_diversity = {
		accepted_culture_threshold = -0.1
	}	
	lxa_elephant_cavalry = {
		cavalry_power = 0.1
	}	
	court_history_of_lang_xang = {
		ae_impact = -0.1
		improve_relation_modifier = 0.15		
	}
	lxa_white_elephant = {
		global_unrest = -1
	}
	flowering_of_culture = {
		stability_cost_modifier = -0.1
	}
	merchants_of_vientiane = {
		defensiveness = 0.1
	}
	renaissance_of_lan_xang = {
		technology_cost = -0.1
	}
}

KHI_ideas = {
	start = {
		land_attrition = -0.1
		cavalry_cost = -0.1
	}

	bonus = {
		reinforce_speed = 0.1
	}
	
	trigger = {
		tag = KHI
	}
	free = yes		#will be added at load.
	
	horde_legacy = {
		cavalry_power = 0.15
	}
	deserts_of_khiva = {
		hostile_attrition = 1
	}
	oasis_of_merv = {
		caravan_power = 0.2
	}
	djuma_mosque = {
		global_missionary_strength = 0.01
	}
	amu_darya = {
		trade_efficiency = 0.1
	}
	ichan_qala = {
		defensiveness = 0.15
	}
	great_powers_diplomacy = {
		improve_relation_modifier = 0.2
	}
}

BAH_ideas = {
	start = {
		tolerance_heathen = 3
		army_tradition = 0.5
	}

	bonus = {
		stability_cost_modifier = -0.1
	}
	
	trigger = {
		tag = BAH
		religion_group = muslim
	}
	free = yes		#will be added at load.
	
	gharbians = {
		manpower_recovery_speed = 0.1
	}
	legacy_of_gisu_daraz = {
		religious_unity = 0.25
		prestige = 0.5
	}
	dakani_language = {
		accepted_culture_threshold = -0.15
	}
	karimis = {
		trade_efficiency = 0.1
	}
	takht_e_firoza = {
		diplomatic_reputation = 1
	}
	bahmani_primogeniture = {
		legitimacy = 1
	}
	madrasa_of_mahmud_gawan = {
		idea_cost = -0.1
	}
}

JAJ_ideas = {
	start = {
		privateer_efficiency = 0.15
		light_ship_cost = -0.20
	}

	bonus = {
		naval_morale = 0.15
	}
	
	trigger = {
		tag = JAJ
	}
	free = yes		#will be added at load.
	
	goma = {
		tolerance_heathen = 3
	}
	siddi_seamanship = {
		navy_tradition = 1
	}
	fortress_of_janjira = {
		defensiveness = 0.15
	}
	siddi_diaspora = {
		global_manpower_modifier = 0.1
	}
	siddi_diplomacy = {
		diplomats = 1
	}
	siddi_konkani_trade = {
		trade_efficiency = 0.1
	}
	siddi_expansion_of_navy = {
		naval_maintenance_modifier = -0.10
	}
}

JNP_ideas = {
	start = {
		tolerance_heathen = 3
		diplomatic_upkeep = 1
	}

	bonus = {
		global_trade_power = 0.10
	}
	
	trigger = {
		tag = JNP
		religion_group = muslim
	}
	free = yes		#will be added at load.
	
	jnp_purbias = {
		infantry_power = 0.1
	}
	shiraz_e_hind = {
		technology_cost = -0.05
	}
	jnp_sants_and_sufis = {
		religious_unity = 0.5
	}
	jaunpuri_architecture = {
		development_cost = -0.1
	}
	jnp_gangetic_plain = {
		global_trade_goods_size_modifier = 0.1
	}
	jnp_hindusthani_classical_music = {
		prestige = 1
	}
	modernization_of_jaunpuri_army = {
		infantry_cost = -0.1
	}
}

HAM_ideas = {
	start = {
		light_ship_power = 0.1
		global_tax_modifier = 0.1
	}

	bonus = {
		naval_forcelimit_modifier = 0.25
	}
	
	trigger = {
		tag = HAM
	}
	free = yes		#will be added at load.
	
	hanseatic_city = {
		global_trade_power = 0.15
	}		
	hamburg_republic = {
		republican_tradition = 0.005
	}
	walls_of_hamburg = {
		defensiveness = 0.25
	}
	first_constitution = {
		global_unrest = -1
	}
	johanneum = {
		idea_cost = -0.1
	}
	berenberg_bank = {
		interest = -1
		production_efficiency = 0.1
	}
	elbe_shipyards = {
		global_ship_cost = -0.10
	}
}

jerusalem_ideas = {
	start = {
		tolerance_heathen = 1
		global_missionary_strength = 0.02
	}
	
	bonus = {
		global_manpower_modifier = 0.25
	}
	
	trigger = {
		tag = KOJ
		religion_group = christian
	}
	free = yes
	
	crown_of_thorns = {
		prestige = 1
		legitimacy = 1
	}
	latin_patriarch = {
		papal_influence = 2
	}
	frontier_state = {
		discipline = 0.05
	}
	land_of_the_heathen = {
		missionaries = 1
	}
	crusader_aristocracy = {
		leader_land_shock = 1
	}
	crusader_castles = {
		defensiveness = 0.25
	}
	cosmopolitan_nobility = {
		diplomatic_reputation = 2
	}
}

KHM_ideas = {
	start = {
		advisor_cost = -0.10
		global_tax_modifier = 0.1
	}
	
	bonus = {
		global_manpower_modifier = 0.2
	}
	
	trigger = {
		tag = KHM
	}
	free = yes
	
	preah_ko_preah_keo = {
		land_morale = 0.1
	}
	khm_theravada = {
		tolerance_own = 1
		improve_relation_modifier = 0.15
	}
	khm_cham_migration = {
		navy_tradition = 1
	}
	khm_river_trade = {
		trade_efficiency = 0.1
	}
	khm_european_mercenaries = {
		discipline = 0.05
	}
	khm_restore_angkor = {
		prestige = 1
	}
	khm_modern_navy = {
		ship_durability = 0.05
	}
}

ZAZ_ideas = {
	start = {
		loot_amount = 0.25
		manpower_recovery_speed = 0.1
	}
	
	bonus = {
		global_manpower_modifier = 0.2
	}
	
	trigger = {
		tag = ZAZ
	}
	free = yes
	
	zaz_fort_builders = {
		development_cost = -0.1
	}
	zaz_hetmanate = {
		global_unrest = -1		
	}
	zaz_steppe_riders = {
		land_attrition = -0.15
	}
	zaz_cossack_hit_and_run = {
		leader_land_manuever = 1
	}
	zaz_classy_diplomacy = {
		diplomatic_reputation = 1
	}
	zaz_zaporzhian_tolerance = {
		religious_unity = 0.25	
	}
	zaz_army_first = {
		cavalry_cost = -0.1
		infantry_cost = -0.1
	}
}

CAN_ideas = {
	start = {
		trade_efficiency = 0.1
		land_attrition = -0.15
	}
	
	bonus = {
		republican_tradition = 0.005
		legitimacy = 1
	}
	
	trigger = {
		tag = CAN
	}
	free = yes
	
		
	singing_lumberjacks = {
		production_efficiency = 0.10
	}	
	the_hudson_bay_company = {
		merchants = 1
	}
    settling_the_interior = {
		colonists = 1
	}
	the_maritimes = {
		navy_tradition = 1
	}
	the_quebec_act = {
		tolerance_heretic = 2
	}
	legacy_of_the_empire = {
		trade_steering = 0.15
	}
	the_forests_of_canada = {
		global_ship_cost = -0.1
	}
}

QUE_ideas = {
	start = {
		infantry_power = 0.10
		tolerance_own = 2
	}
	
	bonus = {
		army_tradition_decay = -0.01
	}
	
	trigger = {
		tag = QUE
	}
	free = yes
	
		
	coureurs_des_bois = {
		global_trade_goods_size_modifier = 0.1
	}	
	the_seigneurial_system = {
		global_tax_modifier = 0.15
	}
	relations_with_natives = {
		diplomatic_upkeep = 1
	}
	fortifications_of_quebec = {
		defensiveness = 0.15
	}
	college_of_quebec = {
		technology_cost = -0.05
	}
	commissions_for_noble_sons = {
		free_leader_pool = 1
	}
	jesuit_missions = {
		global_missionary_strength = 0.01
	}
}

MEX_ideas = {
	start = {
		global_colonial_growth = 15
		inflation_reduction = 0.1
	}
	
	bonus = {
		manpower_recovery_speed = 0.15
	}
	
	trigger = {
		tag = MEX
	}
	free = yes
	
		
	rebuilding_mexico = {
		build_cost = -0.10
	}	
	the_republic_of_indians = {
		accepted_culture_threshold = -0.15		
	}
    peace_by_purchase = {
		years_of_nationalism = -5
	}
	casa_de_las_campanas = {
		idea_cost = -0.10
	}
	repartimiento = {
		production_efficiency = 0.15
	}
	heroes_of_the_revolution = {
		leader_land_shock = 1
	}
	grito_de_delores = {
		land_morale = 0.10	
	}
}

TRA_ideas = {
	start = {
		global_manpower_modifier = 0.1
		defensiveness = 0.15
	}

	bonus = {
		trade_steering = 0.2
	}
	
	trigger = {
		tag = TRA
	}
	free = yes		#will be added at load.
	
	unio_trium_nationum = {
		cavalry_power = 0.15
	}
	torda_salt_mines = {
		production_efficiency = 0.1
	}
	transylvanian_saxons = {
		build_cost = -0.1
	}
	decree_of_torda = {
		global_tax_modifier = 0.1
	}
	patent_of_toleration = {
		tolerance_heretic = 3
	}
	unitarian_zeal = {
		tolerance_own = 2
	}
	anti_habsburg_policies = {
		diplomatic_upkeep = 1
	}
}

SUK_ideas = {
	start = {
		diplomatic_reputation = 1
		tolerance_own = 2
	}
	
	bonus = {
		land_forcelimit_modifier = 0.25
	}
	
	trigger = {
		tag = SUK
	}
	free = yes
	
	birthplace_of_a_culture = {
		prestige = 1
	}
	akson_thai = {
		technology_cost = -0.05
	}
	sawankalok_ware = {
		trade_efficiency = 0.1
	}
	wat_si_sawai  = {
		global_missionary_strength = 0.01
	}
	father_governs_children = {
		global_unrest = -1
	}
	ramkhamhaeng_stele = {
		legitimacy = 1
	}
	suk_war_elephants = {
		cavalry_power = 0.1
	}
}

WBG_ideas = {

	start = {
		global_prov_trade_power_modifier = 0.10
		papal_influence = 1
		church_power_modifier = 0.05
	}
	
	bonus = {
		relations_decay_of_me = 0.3
	}
	
	trigger = {
		tag = WBG
	}
	free = yes
	
	legacy_of_imperial_diets = {
		diplomatic_upkeep = 1
	}
	duke_in_franconia = {
		diplomatic_reputation = 1
	}
	franconian_circle = {
		cavalry_power = 0.10
	}
	independent_counts = {
		stability_cost_modifier = -0.1
	}
	cassation_of_monasteries = {
		global_tax_modifier = 0.10
	}
	franconian_wine = {
		production_efficiency = 0.1
	}
	baroque_artists = {
		prestige = 1
	}
}
 
CEY_ideas = {
	start = {
		defensiveness = 0.1
		merchants = 1
	}

	bonus = {
		global_own_trade_power = 0.1
	}
	
	trigger = {
		tag = CEY
	}
	free = yes		#will be added at load.
	
	gabadagam = {
		global_tax_modifier = 0.10
	}
	sinhalese_sandesas = {
		prestige = 1
	}
	pearl_of_the_indian_ocean = {
		trade_efficiency = 0.1
	}
	cey_centre_of_learning = {
		diplomatic_reputation = 1
	}
	cey_cinnamon = {
		global_trade_goods_size_modifier = 0.1
	}
	cey_growth_of_new_castes = {
		production_efficiency = 0.1
	}
	sinhalese_guerilla_warfare = {
		hostile_attrition = 1.0
	}
}
 
CND_ideas = {
	start = {
		naval_morale = 0.1
		core_creation = -0.2
	}

	bonus = {
		navy_tradition_decay = -0.01
	}
	
	trigger = {
		tag = CND
	}
	free = yes		#will be added at load.
	
	genoese_connections = {
		merchants = 1
	}
	candarid_literature = {
		adm_tech_cost_modifier = -0.1
	}
	ismail_bey_complex = {
		development_cost = -0.1
	}
	anatolian_center_of_learning = {
		advisor_cost = -0.1
		advisor_pool = 1
	}
	candar_corps = {
		discipline = 0.05	
	}
	sinop_shipyard = {
		naval_forcelimit_modifier = 0.25
	}
	kure_copper_mine = {
		global_trade_goods_size_modifier = 0.1
	}
}

BRZ_ideas = {
	start = {
		hostile_attrition = 1
		envoy_travel_time = -0.25
	}
	bonus = {
		global_trade_goods_size_modifier = 0.1
	}	
	trigger = {
		tag = BRZ
	}
	free = yes

	governorate_general = {
		global_tax_modifier = 0.1
	}
	research_of_nassau = {
		technology_cost = -0.05
	}
	mines_of_minas_gerais = {
		inflation_reduction = 0.1
	}
	halting_foreign_incursions = {
		infantry_power = 0.1
	}
	entradas_and_bandeiras = {
		core_creation = -0.15
	}
	inconfidencia_mineira = {
		stability_cost_modifier = -0.1
	}
	old_seat_of_the_empire = {
		legitimacy = 1
	}
}

CAB_ideas = {
	start = {
		defensiveness = 0.15
		leader_land_manuever = 1
	}
	bonus = {
		discipline = 0.05
	}
	trigger = {
		tag = CAB
	}
	
	free = yes
	
	cab_river_trade = {
		trade_efficiency = 0.1
	}
	cab_poison_warfare = {
		infantry_power = 0.1
	}
	cab_resistance_to_the_pailantipo = {
		land_morale = 0.1
	}
	cab_rainforests_of_guyana = {
		hostile_attrition = 1
	}
	cab_carib_seafaring = {
		colonists = 1
	}
	cab_religious_syncretism = {
		tolerance_heathen = 2
	}
	cab_integrate_the_garifuna_returners = {
		global_manpower_modifier = 0.1
	}
}

BEN_ideas = {
	start = {
		land_morale = 0.1
		global_manpower_modifier = 0.1
	}
	bonus = {
		infantry_power = 0.1
	}
	trigger = {
		tag = BEN
	}
	
	free = yes
	
	ben_curb_the_uzama = {
		legitimacy = 1
	}
	ben_isiatua = {
		siege_ability = 0.1
	}
	ben_appointment_of_the_onotueyevbo = {
		global_tax_modifier = 0.1
	}
	ben_the_walls_of_benin = {
		defensiveness = 0.1
	}
	ben_guilds = {
		global_trade_goods_size_modifier = 0.1
	}
	ben_adoption_of_benin_customs = {
		accepted_culture_threshold = -0.1
	}
	ben_regulation_of_trade = {
		trade_efficiency = 0.1
	}
}

BRE_ideas = {
	start = {
		global_missionary_strength = 0.02
		global_tax_modifier = 0.1
	}
	bonus = {
		missionaries = 1
	}
	trigger = {
		OR = {
			tag = BRE
			tag = VER
		}
	}
	
	free = yes
	
	lex_saxonum = {
		diplomatic_reputation = 1
	}
	memories_of_verden = {
		tolerance_own = 2
	}
	deep_pockets = {
		improve_relation_modifier = 0.15
	}
	free_imperial_city_of_bremen = {
		trade_efficiency = 0.1
	}
	vegesack = {
		global_prov_trade_power_modifier = 0.10
	}
	bremish_walls = {
		defensiveness = 0.25
	}
	foundation_of_bremerhaven = {
		global_ship_cost = -0.1
	}
}

SHL_ideas = {
	start = {
		global_manpower_modifier = 0.15
		global_unrest = -1
	}
	bonus = {
		light_ship_power = 0.15
	}
	trigger = {
		tag = SHL
	}
	
	free = yes
	
	limes_saxoniae = {
		defensiveness = 0.1
	}
	between_a_kingdom_and_the_empire = {
		enemy_core_creation = 0.25
	}
	holsteins = {
		stability_cost_modifier = -0.1
	}
	kieler_umschlag = {
		merchants = 1
	}
	reunifications_of_holstein = {
		global_tax_modifier = 0.1
	}
	trade_of_two_seas = {
		global_trade_power = 0.1
	}
	danish_protest_pigs = {
		legitimacy = 1
	}
}

HES_ideas = {
	start = {
		global_tax_modifier = 0.1
		diplomatic_reputation = 1
	}
	bonus = {
		mercenary_cost = -0.2
	}
	trigger = {
		tag = HES
	}
	
	free = yes
	
	break_the_hessian_estates = {
		stability_cost_modifier = -0.1
	}
	marburg_university = {
		idea_cost = -0.1
	}
	welcome_reformers = {
		religious_unity = 0.25
		church_power_modifier = 0.05
	}
	let_in_religious_emigrants = {
		development_cost = -0.1
	}
	modernization_of_the_hessian_army = {
		discipline = 0.05
	}
	hessian_mercenaries_idea = {
		land_forcelimit_modifier = 0.25
	}
	hessian_economic_reforms = {
		production_efficiency = 0.1
	}
}

ARK_ideas = {
	start = {
		light_ship_cost = -0.20
		accepted_culture_threshold = -0.1
	}
	bonus = {
		light_ship_power = 0.15
	}
	trigger = {
		tag = ARK
	}
	
	free = yes
	
	ark_mrauk_u_dynasty = {
		legitimacy = 1
	}
	ark_rohingya_immigrants = {
		tolerance_heathen = 2
	}
	ark_bengal_bay_trade = {
		merchants = 1
	}
	ark_magh_and_ferenghi = {
		privateer_efficiency = 0.15
	}
	ark_buddhist_sultans = {
		diplomatic_reputation = 1
	}
	ark_muslim_advisers = {
		advisor_cost = -0.1
	}
	ark_trade_contracts_ark = {
		trade_efficiency = 0.1
	}
}

NOL_ideas = {
	start = {
		hostile_attrition = 1.0
		cavalry_power = 0.1 #Border Reivers
	}
	bonus = {
		missionaries = 1 #Bastion of Catholicism
	}
	trigger = {
		tag = NOL
	}
	
	free = yes
	
	nol_secure_percy_rule = {
		legitimacy = 1
	}
	nol_memory_of_hegemony = {
		fabricate_claims_time = -0.2
	}
	nol_cradle_of_british_christianity = {
		tolerance_own = 1
	}
	nol_land_of_castles = {
		fort_maintenance_modifier = -0.15
	}
	nol_lindisfarne_gospels = {
		prestige = 1
	}
	nol_literary_and_philosophical_society = {
		idea_cost = -0.1
	}
	nol_coals_to_newcastle = {
		global_trade_goods_size_modifier = 0.1
	}
}

MUN_ideas = {
	start = {
		papal_influence = 1
		church_power_modifier = 0.05
		global_trade_power = 0.1
	}
	bonus = {
		global_heretic_missionary_strength = 0.02
	}
	trigger = {
		tag = MUN
	}
	
	free = yes
	
	mun_great_procession = {
		tolerance_own = 2
	}
	mun_erbmanner = {
		stability_cost_modifier = -0.10
	}
	mun_founding_of_monestaries = {
		missionaries = 1
	}
	mun_cities_of_peace = {
		diplomatic_reputation = 1
	}
	mun_soldiers = {
		discipline = 0.05
	}
	mun_bommen_berend = {
		artillery_cost = -0.2
	}
	mun_support_of_schools = {
		technology_cost = -0.05
	}
}

THU_ideas = {
	start = {
		free_leader_pool = 1
		diplomats = 1
	}
	bonus = {
		improve_relation_modifier = 0.2
	}
	trigger = {
		tag = THU
	}
	
	free = yes
	
	thu_partition_of_leipizg = {
		legitimacy = 1
	}
	thu_erfurt_fortifications = {
		defensiveness = 0.2
	}
	thu_protector_of_reformers = {
		tolerance_heretic = 2
	}
	thu_university_of_jena = {
		adm_tech_cost_modifier = -0.1
	}
	thu_saxon_duchies = {
		heir_chance = 0.5
	}
	thu_weimar_clacissicism = {
		idea_cost = -0.1
	}
	thu_expansive_marriage_policies = {
		diplomatic_upkeep = 1
	}
}

BTI_ideas = {
	start = {
		tolerance_heathen = 3
		enemy_core_creation = 0.25
	}
	bonus = {
		global_manpower_modifier = 0.2
	}
	trigger = {
		tag = BTI
	}
	
	free = yes
	
	bti_legacy_of_queen_judith = {
		land_morale = 0.1
	}
	bti_mountain_kingdom = {
		fort_maintenance_modifier = -0.1
	}
	bti_kebra_nagast = {
		ae_impact = -0.10
	}
	bti_builders_and_artists = {
		development_cost = -0.1
	}
	bti_gideon_dynasty = {
		legitimacy = 1
	}
	bti_lost_tribe = {
		advisor_cost = -0.15
	}
	bti_haskalah = {
		technology_cost = -0.1
	}
}


CAT_ideas = {
    start = {
        merchants = 1
        light_ship_cost = -0.15
    }
 
    bonus = {
        trade_steering = 0.2
    }
 
    trigger = {
		tag = CAT
    }
    free = yes
 
	cat_consulate_of_the_sea = {
		navy_tradition = 1
    }
	cat_consell_de_cent = {
        advisor_cost = -0.1
    }
	cat_catalan_constitutions = {
		global_unrest = -1
    }
	cat_fortifying_catalonia = {
		fort_maintenance_modifier = -0.1
	}
	cat_miquelets = {
        manpower_recovery_speed = 0.15
    }
	cat_lliures_morts = {
        land_morale = 0.10
    }
	cat_catalan_forges = {
        production_efficiency = 0.1
    }
}

LNA_ideas = {
	start = {
		global_prov_trade_power_modifier = 0.10
		global_manpower_modifier = 0.1
	}
 
    bonus = {
        development_cost = -0.1
    }
 
    trigger = {
		tag = LNA
    }
    free = yes
 
	lna_legacy_of_mangrai = {
		legitimacy = 1
    }
	lna_million_ice_paddies = {
        global_trade_goods_size_modifier = 0.1
    }
	lna_waters_of_the_naga = {
		global_tax_modifier = 0.1
    }
	lna_the_white_elephant = {
        tolerance_own = 2
    }
	lna_red_and_black= {
        accepted_culture_threshold = -0.1
    }
	lna_elephant_charge = {
		infantry_power = 0.1
    }
	lna_dynastic_spread = {
        diplomatic_upkeep = 1
    }
}

PGR_ideas = {
    start = {
		defensiveness = 0.1
		tolerance_heathen = 2
    }
 
    bonus = {
		trade_efficiency = 0.1
    }
 
    trigger = {
		tag = PGR
    }
    free = yes
 
    pgr_tantric_legacy = {
		global_missionary_strength = 0.02
    }
    pgr_gold_trade = {
		global_trade_power = 0.1
    }
    pgr_istano_basa = {
		legitimacy = 1
    }
    pgr_rajo_tigo_selo = {
		global_unrest = -1
    }
    pgr_high_education = {
		technology_cost = -0.05
    }
    pgr_rumah_gadang = {
		prestige = 1
    }
    pgr_matrilinear_culture = {
		stability_cost_modifier = -0.1
    }
}

CMI_ideas = {
    start = {
		global_trade_goods_size_modifier = 0.1
		fort_maintenance_modifier = -0.1
    }
 
    bonus = {
		global_manpower_modifier = 0.15
    }
 
    trigger = {
		tag = CMI
    }
	
	free = yes
	
	cmi_sacrificing_to_the_spirits = {
		tolerance_own = 2
	}
	cmi_dragon_boats = {
		global_unrest = -1
	}
	cmi_unity_of_the_tribes = {
		land_morale = 0.1
	}
	cmi_miao_silver = {
		prestige = 1
	}
	cmi_customary_marriage_laws = {
		stability_cost_modifier = -0.1
	}
	cmi_mountain_retreats = {
		hostile_attrition = 1
	}
	cmi_legacy_of_the_miao_rebellions = {
		infantry_power = 0.1
	}
}

CHA_ideas = {
	start = {
		navy_tradition = 1
		light_ship_power = 0.15
	}

	bonus = {
		naval_forcelimit_modifier = 0.25
	}
	
	trigger = {
		tag = CHA
	}
	free = yes		
	
	cha_my_son_temples = {
		tolerance_own = 2
	}
	cham_seafaring_people = {
		light_ship_cost = -0.20
	}
	cha_indian_influences = {
		global_trade_power = 0.1
	}
	cha_cham_migrations = {
		global_colonial_growth = 15
	}
	cha_che_man_legacy = {
		improve_relation_modifier = 0.2
	}
	cha_agarwood = {
		trade_efficiency = 0.1
	}
	cha_resisting_foreign_rule = {
		defensiveness = 0.1
	}
}

BAD_ideas = {
	start = {
		fort_maintenance_modifier = -0.1
		caravan_power = 0.2
	}

	bonus = {
		infantry_cost = -0.1
	}
	
	trigger = {
		tag = BAD
	}
	free = yes
	
	bad_hot_springs = {
		prestige = 1
	}
	bad_zahringen = {
		legitimacy = 1
	}
	bad_small_nation_diplomacy = {
		diplomats = 1
	}
	bad_cuius_regio_euis_religio = {
		tolerance_heretic = 2
	}
	bad_reuiniting_the_nation = {
		stability_cost_modifier = -0.1
	}
	bad_expanding_the_nation = {
		ae_impact = -0.15
	}
	bad_grand_duchy = {
		prestige_decay = -0.01
	}
}

SDY_ideas = {
	start = {
		caravan_power = 0.2
		hostile_attrition = 1.0
	}

	bonus = {
		diplomatic_reputation = 1
	}
	
	trigger = {
		tag = SDY
	}
	free = yes
	
	sdy_land_of_glory = {
		land_morale = 0.1
	}
	sdy_crossroad_of_religions = {
		tolerance_heathen =	2
	}
	sdy_hills_and_jungles = {
		defensiveness = 0.15
	}
	sdy_temples = {
		prestige = 1
	}
	sdy_dihang = {
		trade_efficiency = 0.1
	}
	sdy_army_reform = {
		infantry_power = 0.1
	}
	sdy_black_tea = {
		production_efficiency = 0.1
	}
}

MLB_ideas = {
	start = {
		loot_amount = 0.25
		global_garrison_growth = 0.25
	}

	bonus = {
		defensiveness = 0.15
	}
	
	trigger = {
		tag = MLB
	}
	free = yes
	
	mlb_sanamahism = {
		global_unrest = -1
	}
	mlb_martial_traditions = {
		land_morale = 0.1
	}
	mlb_kingdom_of_the_meitei = {
		legitimacy = 1
	}
	mlb_mayek = {
		tolerance_own = 2
	}
	mlb_unite_the_hill_tribes = {
		global_manpower_modifier = 0.1
	}
	mlb_bengali_influence = {
		diplomatic_upkeep = 1
	}
	mlb_far_reaching_diplomacy = {
		diplomatic_reputation = 1
	}
}

PEG_ideas = {
	start = {
		global_prov_trade_power_modifier = 0.10
		merchants = 1
	}

	bonus = {
		development_cost = -0.1
	}
	
	trigger = {
		tag = PEG
	}
	free = yes
	
	peg_riches_of_pegu = {
		trade_efficiency = 0.1
	}
	peg_martabans = {
		global_trade_goods_size_modifier = 0.1
	}
	peg_dhammazedi_pyatton = {
		tolerance_own = 2
	}
	peg_rammanadesa = {
		land_morale = 0.1
	}
	peg_dynamic_warfare = {
		mil_tech_cost_modifier = -0.1
	}
	peg_buddhist_traditions = {
		legitimacy = 1
	}
	peg_mon_diaspora = {
		diplomatic_reputation = 1
	}
}

KUT_ideas = {
	start = {
		global_own_trade_power = 0.1
		trade_steering = 0.2
	}

	bonus = {
		global_own_trade_power = 0.2
	}
	
	trigger = {
		tag = KUT
	}
	free = yes
	
	kut_earliest_indic_state = {
		trade_efficiency = 0.1
	}
	kut_muslim_trading_communities = {
		tolerance_heathen = 2
	}
	kut_riches_of_borneo = {
		global_trade_goods_size_modifier = 0.1
	}
	kut_anti_piracy_measures = {
		defensiveness = 0.1
	}
	kut_encourage_immigration = {
		global_manpower_modifier = 0.15
	}
	kut_consolidation_of_kutai = {
		global_tax_modifier = 0.1
	}
	kut_subdue_the_inlands = {
		global_unrest = -1
	}
}

KIC_ideas = {
	start = {
		global_own_trade_power = 0.1
		global_tax_modifier = 0.1
	}

	bonus = {
		legitimacy = 1
	}
	
	trigger = {
		tag = KIC
	}
	free = yes
	
	kic_blessings_of_tohil = {
		production_efficiency = 0.1
	}
	kic_ilokab = {
		army_tradition = 0.5
	}
	kic_wealth_of_tamub = {
		global_trade_goods_size_modifier = 0.1
	}
	ball_game = {
		diplomatic_reputation = 1 #Same as Mesoamerican Ideas
	}
	kic_titulos = {
		stability_cost_modifier = -0.1
	}
	kic_kiqabs_vengeance = {
		land_morale = 0.1
	}
	kic_popul_vuh = {
		prestige = 1
	}
}

LDK_ideas = {
	start = {
		tolerance_own = 2
		diplomatic_upkeep = 1
	}

	bonus = {
		defensiveness = 0.2
	}
	
	trigger = {
		tag = LDK
	}
	free = yes
	
	ldk_two_kingdoms = {
		prestige = 1
	}
	ldk_fortified_mountain_cities = {
		fort_maintenance_modifier = -0.2
	}
	ldk_wool_from_the_roof_of_the_world = {
		global_trade_goods_size_modifier = 0.1
	}
	ldk_great_monasteries = {
		build_cost = -0.15
	}
	ldk_la_dvags_rgyal_rabs = {
		stability_cost_modifier = -0.1
	}
	ldk_kingdom_united = {
		legitimacy = 1
	}
	ldk_far_away_traders = {
		trade_efficiency = 0.1
	}
}

ZIM_ideas = {
	start = {
		global_trade_goods_size_modifier = 0.1
		inflation_reduction = 0.1
	}

	bonus = {
		development_cost = -0.1
	}
	
	trigger = {
		tag = ZIM
	}
	free = yes
	
	zim_mwenemutapa = {
		discipline = 0.05
	}
	zim_rekindling_the_royal_fires = {
		stability_cost_modifier = -0.1
	}
	zim_mutapa_architecture = {
		fort_maintenance_modifier = -0.1
	}
	zim_spokesman_before_the_dead = {
		legitimacy = 1
		devotion = 1
	}
	zim_elected_administrators = {
		global_tax_modifier = 0.1
	}
	zim_curva = {
		trade_efficiency = 0.1
	}
	zim_controlling_the_mutapan_riches = {
		global_own_trade_power = 0.2
	}
}

BAL_ideas = {
	start = {
		fort_maintenance_modifier = -0.1
		loot_amount = 0.25
	}

	bonus = {
		land_forcelimit_modifier = 0.2
	}
	
	trigger = {
		tag = BAL
	}
	free = yes
	
	bal_natural_defences = {
		hostile_attrition = 1.0
	}
	bal_hani_and_sheh_mureed = {
		land_morale = 0.1
	}
	bal_khan_of_the_baloch = {
		legitimacy = 1
	}
	bal_reorganization_of_the_army = {
		global_manpower_modifier = 0.15
	}
	bal_control_of_the_overland_trade = {
		global_own_trade_power = 0.1
	}
	bal_chiefs_and_landlords = {
		global_tax_modifier = 0.1
	}
	bal_baluch_leadership = {
		army_tradition = 0.5
	}
}

ORL_ideas = {
	start = {
		defensiveness = 0.2
		trade_steering = 0.1
	}

	bonus = {
		build_cost = -0.15
	}
	
	trigger = {
		tag = ORL
	}
	free = yes
	
	orl_sieges_of_orleans = {
		fort_maintenance_modifier = -0.15
	}
	orl_port_of_orleans = {
		global_prov_trade_power_modifier = 0.10
	}
	orl_saffron_of_boynes = {
		production_efficiency = 0.1
	}
	orl_chateaux_of_the_loire_valley = {
		prestige = 1
	}
	orl_new_cathedral = {
		tolerance_own = 2
	}
	french_language_in_all_courts = {
		#See French Ideas
	}
	orl_calvin_and_moliere = {
		idea_cost = -0.1
	}
}

ORM_ideas = {
	start = {
		merchants = 1
		global_foreign_trade_power = 0.1
	}

	bonus = {
		naval_maintenance_modifier = -0.10
	}
	
	trigger = {
		tag = ORM
	}
	free = yes
	
	orm_a_vast_emporium = {
		trade_efficiency = 0.1
	}
	orm_protecting_the_islands = {
		defensiveness = 0.2
	}
	orm_moqarrariya = {
		stability_cost_modifier = -0.1
	}
	orm_far_reaching_diplomacy = {
		diplomatic_upkeep = 1
	}
	orm_secure_trading_monopoly = {
		global_trade_power = 0.1
	}
	orm_develop_qeshm_and_ormuz = {
		development_cost = -0.1
	}
	orm_ormuzi_navy = {
		naval_forcelimit_modifier = 0.25
	}
}

KGR_ideas = {
	start = {
		hostile_attrition = 1.0
		global_tax_modifier = 0.1
	}

	bonus = {
		global_unrest = -1
	}
	
	trigger = {
		tag = KGR
	}
	free = yes
	
	kgr_katoch_lineage = {
		prestige_decay = -0.01
	}
	kgr_riches_of_the_kangra_valley = {
		global_manpower_modifier = 0.1
	}
	kgr_martial_heritage = {
		land_morale = 0.1
	}
	kgr_hill_forts = {
		fort_maintenance_modifier = -0.1
		garrison_size = 0.1
	}
	kgr_strengthen_the_mountain_trade = {
		caravan_power = 0.15
	}
	kgr_pahari_paintings = {
		prestige = 1
	}
	kgr_tigers_of_the_himalayas = {
		discipline = 0.05
	}
}

KAS_ideas = {
	start = {
		trade_efficiency = 0.1
		global_unrest = -1
	}

	bonus = {
		global_own_trade_power = 0.1
	}
	
	trigger = {
		tag = KAS
	}
	free = yes
	
	kas_northern_silk_road = {
		caravan_power = 0.2
	}
	kas_altishahr = {
		global_tax_modifier = 0.1
	}
	kas_tarikh_i_rashidi = {
		diplomatic_reputation = 1
	}
	kas_empower_the_khojas = {
		tolerance_own = 2
		devotion = 0.5
	}
	kas_holy_warriors = {
		land_morale = 0.1
	}
	kas_black_and_white_mountain = {
		global_manpower_modifier = 0.1
	}
	kas_encourage_tarim_trade = {
		global_prov_trade_power_modifier = 0.15	
	}
}

LUX_ideas = {
	start = {
		production_efficiency = 0.1
		global_garrison_growth = 0.25
	}

	bonus = {
		siege_ability = 0.10
	}
	
	trigger = {
		tag = LUX
	}
	free = yes
	
	lux_imperial_legacy = {
		diplomatic_reputation = 1
	}
	lux_ardennes = {
		defensiveness = 0.2
	}
	lux_moselle_trade = {
		trade_steering = 0.15
	}
	lux_fortress = {
		fort_maintenance_modifier = -0.15
	}
	lux_spanish_road = {
		manpower_recovery_speed = 0.1
	}
	lux_grand_duchy_of_luxembourg = {
		diplomatic_upkeep = 1
	}
	lux_rivals_rivals_everywhere = {
		diplomats = 1
	}
}

YOR_ideas = {
	start = {
		defensiveness = 0.2
		mercenary_cost = -0.15
	}

	bonus = {
		global_manpower_modifier = 0.1
	}
	
	trigger = {
		tag = YOR
	}
	free = yes
	
	yor_patronize_telugu_literature = {
		prestige = 1
	}
	yor_telugu_warrior_aristocrats = {
		army_tradition = 0.5
	}
	yor_kakatiya_legacy = {
		global_tax_modifier = 0.1
	}
	yor_great_forts_of_the_east = {
		fort_maintenance_modifier = -0.15
	}
	yor_legend_of_prataparudra = {
		legitimacy = 1
	}
	yor_diamond_mines_of_kollur = {
		production_efficiency = 0.1
	}
	yor_encourage_coromandel_trade = {
		global_own_trade_power = 0.1
	}
}

LON_ideas = {
	start = {
		tolerance_own = 2
		global_tax_modifier = 0.1
	}

	bonus = {
		production_efficiency = 0.1
	}
	
	trigger = {
		OR ={ 
			tag = LON
			tag = ASR
		}
	}
	free = yes
	
	lon_heritage_of_the_reconquista = {
		army_tradition = 0.5
	}
	lon_leonese_cortes = {
		global_unrest = -1
	}
	lon_conquistadores = {
		colonists = 1
	}
	lon_school_of_salamanca = {
		idea_cost = -0.10
	}
	lon_expand_navy = {
		naval_forcelimit_modifier = 0.25
	}
	lon_patronize_leonese_language = {
		prestige = 1
	}
	lon_nationalism = {
		infantry_power = 0.1
	}
}

CYI_ideas = {
	start = {
		defensiveness = 0.2
		infantry_power = 0.1
	}

	bonus = {
		manpower_recovery_speed = 0.1
	}
	
	trigger = {
		tag = CYI
	}
	free = yes
	
	cyi_strengthen_yi_caste_system = {
		stability_cost_modifier = -0.1
	}
	cyi_deep_in_mountains = {
		hostile_attrition = 1.0
	}
	cyi_chain_of_zimo_domains = {
		reinforce_speed = 0.15
	}
	cyi_solar_calendar = {
		global_tax_modifier = 0.1
	}
	cyi_promote_bimoism = {
		tolerance_own = 2
	}
	cyi_renovate_skyward_tombs = {
		legitimacy = 1
		devotion = 1
	}
	cyi_children_of_the_black_tiger = {
		land_morale = 0.1
	}
}

NZH_ideas = {
	start = {
		build_cost = -0.1
		fort_maintenance_modifier = -0.10	
	}

	bonus = {
		fabricate_claims_time = -0.2
	}
	
	trigger = {
		tag = NZH
	}
	free = yes		#
	
	nzh_at_the_confluence_of_two_giants = {
		caravan_power = 0.20
	}
	nzh_crossroads_of_nations = {
		development_cost = -0.1
	}
	nzh_issue_land_reforms = {
		global_tax_modifier = 0.10
	}
	nzh_citadel_of_russia = {
		defensiveness = 0.10
	}
	nzh_expand_to_the_east = {
		colonists = 1
	}
	nzh_open_up_the_river_trade = {
		trade_efficiency = 0.10
	}
	nzh_russian_ambition = {
		culture_conversion_cost = -0.15
	}
}

SMI_ideas = {
	start = {
		religious_unity = 0.3
		global_manpower_modifier = 0.1
	}

	bonus = {
		global_missionary_strength = 0.01
	}
	
	trigger = {
		tag = SMI
	}
	free = yes		#
	
	smi_land_of_the_midnight_sun = {
		hostile_attrition = 1
	}
	smi_protect_the_herds = {
		global_tax_modifier = 0.10
	}
	smi_regulate_southern_trade = {
		merchants = 1
	}
	smi_encourage_growth_of_the_winter_market = {
		global_prov_trade_power_modifier = 0.1
	}
	smi_defend_noaidi_traditions = {
		tolerance_own = 2
	}
	smi_living_of_the_land = {
		land_attrition = -0.1
	}
	smi_standardized_literary_language = {
		stability_cost_modifier = -0.1
	}
}

MAZ_ideas = {
    start = {
        global_own_trade_power = 0.1
        cavalry_power = 0.1
    }

    bonus = {
        global_unrest = -1
    }

	trigger = {
        tag = MAZ
    }

    free = yes        #will be added at load.

    maz_piast_legacy = {
		prestige = 1
    }
    maz_frontier = {
		defensiveness = 0.2
    }
    maz_between_monk_eagle_and_purse = {
		diplomatic_upkeep = 1
    }
    maz_szlachta_zasciankowa = {
		cavalry_cost = -0.1
    }
	maz_mazovian_lawmaking = {
		stability_cost_modifier = -0.1
    }
    maz_sejmy_i_sejmiki = {
		legitimacy = 1
    }
    maz_emporium = {
		global_prov_trade_power_modifier = 0.10
    }
}

GAL_ideas = {
    start = {
		light_ship_cost = -0.15
		navy_tradition = 1
    }

    bonus = {
		merchants = 1
    }

    trigger = {
        tag = GAL
    }

	free = yes        #will be added at load.

    gal_way_of_st_james = {
		global_tax_modifier = 0.1
    }
    gal_la_bella = {
		defensiveness = 0.2
    }
    gal_rein_in_the_cities = {
		stability_cost_modifier = -0.1
    }
    gal_shipyards = {
		ship_durability = 0.05
    }
	gal_santiago_y_cierra = {
		land_morale = 0.1
    }
    gal_sailors_of_the_cantabrian_sea = {
		naval_morale = 0.15
    }
    gal_irmandinos = {
		infantry_power = 0.1
    }
}

NEV_ideas = {
    start = {
		infantry_cost = -0.1
		papal_influence = 2
    }

    bonus = {
		infantry_power = 0.1
    }

    trigger = {
        tag = NEV
	}

    free = yes        #will be added at load.

	nev_forges_of_nivernais = {
		production_efficiency = 0.1
    }
	nev_nivernais_legal_traditions= {
		stability_cost_modifier = -0.1
    }
	nev_faience_production = {
		global_trade_goods_size_modifier = 0.1
    }
	nev_the_best_of_france = {
		land_morale = 0.1
    }
	nev_bridges_of_the_loire = {
		defensiveness = 0.2
    }
	nev_morvan_wet_nurses = {
		manpower_recovery_speed = 0.1
    }
	nev_greatest_palace_of_the_loire = {
		prestige = 1
    }
}

MED_ideas = {
	start = {
		stability_cost_modifier = -0.1
		trade_steering = 0.1
	}

	bonus = {
		diplomatic_reputation = 1
	}
	
	trigger = {
		tag = MED
	}
	free = yes
	
	med_kings_of_the_sea = {
		trade_efficiency = 0.1
	}
	med_ancient_christian_traditions = {
		tolerance_own = 2
	}
	med_diplomatic_flexibility = {
		diplomats = 1
	}
	med_strengthen_central_rule = {
		global_tax_modifier = 0.1
	}
	med_independent_traditions = {
		land_morale = 0.1
	}
	med_strengthen_red_sea_trade = {
		global_own_trade_power = 0.15
	}
	med_princely_ambitions = { #Add to future sets in this region as well.
		ae_impact = -0.1
	}
}

CDL_ideas = {
	start = {
		tolerance_heretic = 2
		global_manpower_modifier = 0.1
	}

	bonus = {
		global_trade_goods_size_modifier = 0.1
	}
	
	trigger = {
		tag = CDL
	}
	free = yes
	
	cdl_renovate_the_city_of_jumie = {
		prestige = 1
	}
	cdl_tea_horse_route = {
		caravan_power = 0.2
	}
	cdl_confucian_influences = {
		global_tax_modifier = 0.1
	}
	cdl_buddhas_teachings = {
		global_unrest = -1
	}
	cdl_benzhu_worship = {
		stability_cost_modifier = -0.1
	}
	cdl_rice_terraces = {
		development_cost = -0.1
	}
	cdl_dian_bronze = { 
		production_efficiency = 0.1
	}
}

JMN_ideas = {
	start = {
		core_creation = -0.15
		leader_land_shock = 1
	}

	bonus = {
		land_maintenance_modifier = -0.1
	}
	
	trigger = {
		tag = JMN
	}
	free = yes

	of_noble_bearing = {
		prestige = 1
	}	
	the_right_to_bear_arms = {
		infantry_power = 0.2
	}
	grizzly_terrain = {
		hostile_attrition = 1
	}
	keeping_our_bearings = {
		naval_attrition = -0.15
	}
	polarized_nation = {
		accepted_culture_threshold = -0.25
	}
	come_bearing_gifts = {
		improve_relation_modifier = 0.3
	}
	expand_the_bearocracy = {
		development_cost = -0.1
	}
	
}
