government = barbarian_tribe
#aristocracy_plutocracy = -2
#centralization_decentralization = 3
#innovative_narrowminded = 0
#mercantilism_freetrade = -4
mercantilism = 0.1
#offensive_defensive = -3
#land_naval = -2
#quality_quantity = 3
#serfdom_freesubjects = -2
primary_culture = gothic
religion = germanic
technology_group = barbarian
capital = 284	# Crimea

51.1.1 = {
	monarch = {
		name = "Gothus"
		dynasty = "Goth"
		adm = 3
		dip = 4
		mil = 3
	}
}

100.1.1 = {
	monarch = {
		name = "Gadareiks"
		dynasty = "Goth"
		adm = 2
		dip = 2
		mil = 1
	}
}

160.1.1 = {
	monarch = {
		name = "Filimer"
		dynasty = "Goth"
		adm = 4
		dip = 4
		mil = 4
	}
}

600.1.1 = { government = feudal_monarchy technology_group = western }