# Do not change tags in here without changing every other reference to them.
# Do not change tags in here without changing every other reference to them.
# If adding new groups or ideas, make sure they are unique.



### Nation specific idea groups

#SPI ideas by Marco Dandolo
SPI_ideas = {
	start = {
		diplomatic_upkeep = 2
		relations_decay_of_me = 0.25
	}
	
	bonus = {
		land_morale = 0.15
	}
	
	trigger = {
		tag = SPI
	}
	free = yes		#will be added at load.
	
	an_italian_king = {
		prestige = 1
	}
	sav_mercenary_tradition = {
		mercenary_cost = -0.25
	}
	piemontese_legitimacy = {
		legitimacy = 1   
	}
	the_fortress_of_turin = {
		defensiveness = 0.2
	}
	piemontese_carabinieri = {
		discipline = 0.1
	}
	piemontese_gianduia = {
		production_efficiency = 0.1
	}
	piemontese_agrarian_reform = {
		global_tax_modifier = 0.1
	}
}

#COR ideas Werwolf, edited by Marco Dandolo
COR_ideas = {
	start = {
		enemy_core_creation = 2.0
		global_unrest = -1
	}
	
	bonus = {
		leader_naval_fire = 1
	}
	
	trigger = {
		tag = COR #only Corsica
	}
	free = yes
	
	cor_mercenaries = {
		mercenary_cost = -0.25
	}
	cor_papal_guards = {
		papal_influence = 2
	}
	cor_spirit = {
		hostile_attrition = 0.5
	}
	cor_chant = {
		stability_cost_modifier = -0.1
	}
	cor_rebels = {
		rebel_support_efficiency = 0.25
	}
	cor_defense = {
		defensiveness = 0.15
	}
	cor_constitution = {
		prestige = 1
	}
}

#FER ideas  by Marco Dandolo
FER_ideas = {
	start = {
		leader_land_manuever = 1 #Este generals
		leader_land_shock = 1
	}
	
	bonus = {
		stability_cost_modifier = -0.15 #this and the MAM best in game
	}
	
	trigger = {
		tag = FER #only Ferrara
	}
	free = yes
	
	noble_este_dynasty = {
		legitimacy = 1
	}
	delta_del_po = {
		global_trade_income_modifier = 0.1
	}
	ferrarese_splendour = {
		prestige = 1
	}
	addizione_erculea = {
		defensiveness = 0.2
	}
	orlando_furioso = {
		idea_cost = -0.1
	}
	papal_ties = {
		papal_influence = 2
	}
	in_foreign_service = {
		leader_land_fire = 1
	}
}

#MAN ideas by Galaahd, modified by Marco Dandolo
MAN_ideas = {
	start = {
		global_unrest = -1 #padan lifestyle
		leader_siege = 1
	}
	
	bonus = {
		leader_land_shock = 1
		leader_land_manuever = 1 #the Gonzaga generals were superb
	}
	
	trigger = {
		tag = MAN #only Mantua
	}
	free = yes
	
	rule_gonzaga = {
		stability_cost_modifier = -0.1
	}
	casa_gioiosa = {
		idea_cost = -0.10
	}
	il_melodramma = {
		prestige = 1
	}
	celeste_galeria = {
		legitimacy = 1
	}
	walls_of_mantua = {
		defensiveness = 0.25 #only Vauban is better
	}
	roman_vacation = {
		papal_influence = 2
	}
	scientific_theatre = {
		technology_cost = -0.05
	}
}

#MOD ideas  by Marco Dandolo (similar to Ferrara!)
MOD_ideas = {
	start = {
		leader_land_manuever = 1 #Este generals
		leader_land_shock = 1
	}
	
	bonus = {
		prestige = 1
	}
	
	trigger = {
		tag = MOD #only Modena
	}
	free = yes
	
	noble_este_dynasty = {
		legitimacy = 1
	}
	cuisine_of_the_bassa = {
		global_unrest = -1
	}
	mod_diplomatic_reputation = {
		diplomatic_reputation = 2
	}
	modena_citadel = {
		defensiveness = 0.2
	}
	modena_university = {
		technology_cost = -0.05
	}
	palazzo_di_modena = {
		stability_cost_modifier = -0.1
	}
	in_foreign_service = {
		leader_land_fire = 1
	}
}

#PIS ideas by Galaahd, modified by Marco Dandolo
PIS_ideas = {
	start = {
		trade_steering = 0.10 
		naval_morale = 0.1
	}
	
	bonus = {
		merchants = 1 #overkill, but there are reasons why Pisa was hated so much
	}
	
	trigger = {
		tag = PIS #only Pisa
	}
	free = yes
	
	free_pisa_idea = {
		diplomatic_reputation = 1
		mercenary_cost = -0.15
	}
	remember_meloria = {
		naval_forcelimit_modifier = 0.33
	}
	port_of_pisa = {
		global_trade_power = 0.1
	}
	seafearing_tradition = {
		galley_power = 0.15
		navy_tradition = 0.25
	}
	pisa_university = {
		technology_cost = -0.05
	}
	piazza_del_duomo = {
		prestige = 1
	}
	reestablish_pisan_traderoutes = {
		trade_efficiency = 0.10
	}
}

#SIC ideas by Marco Dandolo
SIC_ideas = {
	start = {
		tolerance_heretic = 1
	 	tolerance_heathen = 2 #famous sicilian tolerance in all centuries
	}
	
	bonus = {
		naval_forcelimit_modifier = 0.33 #an island wants a huge navy
	}
	
	trigger = {
		tag = SIC #only Sishilia
	}
	free = yes

	centre_of_meditteranean = {
		trade_efficiency = 0.1
	}
	sicilian_parliament = {
		stability_cost_modifier = -0.1
	}
	sicilian_school = {
		advisor_pool = 1
	}
	sicilian_vesper = {
		land_morale = 0.15
	}
	sicilian_baroque = {
		prestige = 1
	}
	sicilian_piety = {
		papal_influence = 2
	}
	against_barbary_pirates = {
		naval_morale = 0.15
	}
}

#SIE ideas by Marco Dandolo
SIE_ideas = {
	start = {
		production_efficiency = 0.1 #famed artisan and merchant city
		trade_efficiency = 0.05
	}
	
	bonus = {
		global_unrest = -1 #reformed Governo Nove
	}
	
	trigger = {
		tag = SIE #only Siena
	}
	free = yes
	
	famous_palio = {
		prestige = 1
	}
	florentine_rivalry = {
		land_morale = 0.15
	}
	mercanti_senesi = {
		global_trade_power = 0.1
	}
	siena_university = {
		idea_cost = -0.05
	}
	montalcino_republic = {
		enemy_core_creation = 2.0
		recover_army_morale_speed = 0.05
	}
	buon_governo = {
		global_tax_modifier = 0.1
	}
	ambitions_of_an_prince2 = {
		mercenary_cost = -0.25
	}
}

#TNT ideas by Marco Dandolo
TNT_ideas = {
	start = {
		diplomatic_upkeep = 1
		missionaries = 1
	}
	
	bonus = {
		relations_decay_of_me = 1.00
	}
	
	trigger = {
		tag = TRT #only Trent
	}
	free = yes
	
	between_kingdom_empire = {
		diplomatic_reputation = 2
	}
	church_administration = {
		stability_cost_modifier = -0.10
		core_creation = -0.10
	}
	madruzzo_dynasty = {
		prestige = 1
	}
	true_defender_of_the_faith = {
		defensiveness = 0.25
	}
	council_of_trent = {
		papal_influence = 2
	}
	no_witches = {
		global_missionary_strength = 0.02
	}
	render_unto_ceasar = {
		global_tax_modifier = 0.10
	}
}

#URB ideas by Galaahd, modified by Marco Dandolo
URB_ideas = {
	start = {
		leader_land_shock = 1 #no lousy "italian" generals
		leader_siege = 1
	}
	
	bonus = {
		discipline = 0.1 #yeah, they are pretty cool
	}
	
	trigger = {
		tag = URB #only Urbino
	}
	free = yes
	
	palazzo_montefeltro = {
		prestige = 1
	}
	splendid_court = {
		advisor_pool = 1
	}
	condottieri_tradition = {
		infantry_power = 0.10
	}
	il_cortegiano = {
		diplomatic_reputation = 2
	}
	walls_of_urbino = {
		defensiveness = 0.2
	}
	roman_aristocracy = {
		papal_influence = 3 #seems strong, but true
	}
	ideal_city = {
		global_unrest = -1
	}
}

